“The game is shit why do you even play” yea yeah we all know. Now with that out of the way...
Nomad is the most immersive intro, while Corpo is the least.
First why I dislike corpo I don’t like how Jackie is introduced immediately. They are shown to be best friends, but we quickly see Vs dialogue options throughout the entire intro, it just doesn’t fit with this type of relationship. V is also apprehensive about doing the event and then the montage doesn’t help establish his downfall/development very well considering where he started, especially with a female corpo (that montage is a joke with a female V) The relationship with Jackie and their escapades feel tacked on with the limited corpo personality they established.
Additionally I don’t like how the character starts (After the intro) with absolutely nothing in the exact same situation as the other 2. So then what’s the point of corpo? You never feel like a corpo from a “privileged” background from the beginning because they have you wearing punk street and casual clothes as a broke ass nobody. Feels the same as the others.
Nomad on the other hand I feel is 10x better because you simply start out in the desert as a nobody on a journey. With corpo they were somebody without any details, but nomad is a nobody without any details so we can established those ourselves. Also the way Jackie and V are introduced as strangers, doing a job together, is WAAAY better. Not to mention you buy their relationship more. Jackie feels like he could be a real friend to Nomad V, and after the intro event the montage feels more realistic to what people in their situation would do getting started and catching their bearings in a new city.
Which speaking of the city, it feels like a true heroes journey going from your “small town” desert shack to big city apartment as a nomad. Now corpo SHOULD feel like the fall from grace story, of a former hero banished from society having to work their way back, but it doesn’t because you never get the sense of what it feels to be a corpo/on top imo, so it just feels empty and less fulfilling.
Just my opinions. Am I wrong? Right? How do you feel about the way the story is introduced?
Just finished the game and yeah, Nomad is probably the best from a narrative stand point. Not just because you're a new person in Night City due to your family having just broken up but you get to see the kind of reception you get when you enter the city. Also helps that a good chunk of the quest lines and probably the best ending involves the other Nomad group.
But you have to realize that everything sucks from a narrative point because they skip ahead 6 months between your path and rescuing Sandra Dorcett. It'd be like going though an Origin in Dragon Age, skipping Ostagar and just going straight onto Orzamar, wouldn't make sense because you skimmed over the details to get people invested in characters and story.
That is just one of the many problems gameplay and narrative wise that kill the game.
The reason V has nothing in the corpo background as well is because they froze all his accounts once he got terminated which is typical corpo practice.
If you do the corpo background you get a quest down the line where a former coworker hires you and you find out that he got fired as well(had his accounts frozen) and is trying to bring V in to get his life back.
I get they take the money, but you don’t really get to play feeling on top—so the fall from grace, the loss of everything—has no impact what so ever. Corpo should have a mission or 2 before they take it all so the confiscation hurts.
Imagine playing and thinking that choice gives you an edge up in the game, like picking the banker in Oregon Trail did, only to then be disgraced? It would be impactful.
Also they technically don’t take it all spoilers remember Jenkins gives V cash specifically so it’s untraced. And Jackie later confirms you still have it after Arasaka leaves the club, saying it would be enough to start a new life. Which I suppose we can pretend the montage is them spending it? But they don’t set it up very well. Would love to at the bare minimum get a sense it was used so there could be some distinct feeling of corporate over the other paths.
None of them were great, but nomad was by far the best.
I didn't feel that engaged by any of them. There isn't enough time to interact with much, and I'm really slow clicking on everything I can. But if I had to pick, nomad is the best simply because you drive for a bit. It literally makes the world bigger and more engaging.
No doubt, all could have been fleshed out a bit more. The 1 intro mission for each is kind of lame and rushed for them all.
I just wanted a better sense of all the character backgrounds. They all more or less feel the same.
There is an amazing game hidden in there, but it doesn't seem like they got rushed. It feels like the devs simply don't know how to make it. They were too busy witch hunting in the office.
I've always feared this game would be out of their league a bit. They've never made a scifi game before. Never made a shooter or driving game. Or a whole bunch of other mechanics and themes that are entirely new to the company. Not that they couldn't pull of each of them in turn, but doing them all for the first time in ONE game was clearly biting over too much.
People forget that witcher 1 was a janky as hell, frustrating mess of a game, and still is. 2 was miles better and only with 3 did things really come together in a triple a feel.
This is about witcher 1.5 imo. Their inexperience with some of the mechanics is smoothed a bit by their being a seasons developer but it's still there
I haven't played the others to compare, but Nomad feels like an actual opening to the story.
Random Desert Merc gets a job smuggling, meets a guy. Shit goes sideways, but they manage to get in the city. Begin montage, which makes sense as "rural kid in the big city" intro.
So yeah, I agree with you.
I heard they cut two storylines, street kid getting involved with the voodoo boys amd corpo expanding on the cutthroat politics of the corpo world
In addition to that, holy shit the Voodoo Boyz were as deep as a fucking puddle. There for like one mission.