23

https://rumble.com/v4ng5sr-njf-on-marriage.html

5 min clip

summary:

  1. you can't take risks
  2. you can't trade your comfort for resources toward a greater goal
  3. women have absolute legal power
  4. women have no obligations or duties in how they behave
  5. most of the masculinity exhibited by married men is performative and trivial
  6. every mechanism to control a wife's behavior is seen as "abuse"

Even knowing all of this, and generally agreeing with it, I still think the costs and sacrifices are worth it as long as you go in for the purposes of having children. Unless you are an incel genius like Isaac Newton or Nikolai Tesla then producing those children and doing your best to impart your values on to them, in spite of everything arrayed against you, is your "greater purpose".

45
Hatian Breakfast (media.kotakuinaction2.win)
posted ago by acp_k2win ago by acp_k2win
28
22
48

It makes me mad how much better it is than anything released within the past five years. Even the worst parts of it, Electra talking, are better than anything recent just because she is smoking hot.

Karen is an actually good female character with flaws and growth. Catholicism is depicted positively. No faggots in your face, no shoehorned lectures about race.

If you haven't seen it yet I highly recommend it, but pirate because despite making this show netflix doesn't deserve any money.

23
22
61
34

https://www.youtube.com/@Splattercatgaming

I found some good stuff through this channel and of the few purchases I made after his seeing them I don't regret any. He has an easygoing style and some good insight into UI, QOL, and shooting mechanics. A refreshing lack of politics, just pure gameplay discussion.

He plays all genres of game leaning a bit more toward RPG mechanics.

10
29

For many people the attitude that needs to change is the mindset that your body is this inconvenient vehicle that unfortunately needs upkeep which takes away from the stuff you actually want to do. Instead think of your body as the foundation on which everything else you do is built.

Supporting your body will make everything else you do better, even if what you do is purely intellectual. If you are religious then your body as God's gift to you that you are obligated to take care of. If you are purely materialist then consider that your brain is an organ like any other and benefits from better blood flow, respiration, nutrition, hormone balance, etc.

One problem with many fitness systems or exercise programs is that they are derived from an athletic training environment and aren't necessarily suitable for the maintenance or incremental improvement that people who aren't "into" working out would benefit from the most.

After many years of trying different programs I found set of principles that really work for me.

  1. daily - it is less mentally taxing to do something every day, ideally at a regular time, than maintain a schedule of alternating days. That doesn't mean you have to grind every day, just that you allocate a certain part of your day to purposeful physical activity. I've found that what works for me is exercising as soon as I can after I wake up, then having coffee afterwards. If for some reason I don't exercise I "punish" myself by delaying coffee until after 10.

  2. variety - You want to do a lot of different exercises, ideally a full-body routine. Or multiple different kinds of sports training. First because it is better to be well rounded, second so your body improves instead of just adapting to specific activities, and third so an injury or "soreness" or whatever doesn't give you an excuse to do nothing. Just skip that portion and do the rest.

  3. stop when you feel like it - this is one that was difficult for me because I always felt like I had to push my limits which led to overtraining, longer than necessary recovery times, and sometimes avoidable injuries. At this point I don't count reps anymore, instead focus on breathing and form and do the exercise until my body says "this is getting hard" then stop and move on to the next one. Show up, do some work, stop before you grind yourself down. You will improve as you keep at it.

  4. use what you have - don't get hung up on needing a particular apparatus or gym or whatever. Bodyweight and floor space is enough to get a workout in. I have some equipment so I use that but if you get used to working out without needing any external equipment then that is one less excuse to not do SOMETHING.


My current training is doing single sets to exertion (when I feel like stopping), no rest in between except to catch my breath if needed. I have a dumbell set but I don't have a specific weight I use or progression I'm going for, just whatever I feel like that day. If it feels too light or heavy just adjust in the middle.

I've been using ChatGPT to generate a new full-body workout every couple of days and using the same conversation so I can tell it to not exactly repeat any exercises from the last 3 days. Now that I have maybe 30 and I pick one at random. You prompt it with the equipment and facilities you have access to and any injuries you are working around, and I tell it to pick an exercise that is safe to do from cold as a dynamic warmup. You can have it re-generate as much as you want and to avoid ones you don't want to do, like I told it to not include turkish getups.

The whole thing takes 30 minutes or less depending on if I feel like grinding or want to take it easy.

Example of my routine, usually I limit it to 13 exercises but I think this is an older list that has 14.:

  • Bodyweight Squats
  • Pull-Ups
  • Dumbbell Bench Press
  • Dumbbell Rows
  • Dips
  • Leg Raises
  • Dumbbell Shoulder Press
  • Step-Ups
  • Renegade Rows
  • Calf Raises
  • Dumbbell Deadlifts
  • Russian Twists
  • Dumbbell Bicep Curls
  • Tricep Overhead Extensions

Good luck brothers, we are going to make it.

29
54
25
21

Chaos Gate: Daemonhunters

tl;dr if you like firaxis XCOM gameplay or squad games in general and you like the 40k aesthetic then this is a solid pickup.

You are the silent commander of a company of Grey Knights, the Space Marine arm of the Inquisition specializing in dealing with Daemonic threats. On your way home from another campaign your ship is commandeered by an Inquisitor to combat a newly discovered galactic scale threat. This is the setup for an xcom-style game set in 40k where you send 4-unit squads on turn-based tactical missions.

The game never stopped being fun for the whole 60 hours even if this kind of game does get repetitive. The way they did that is to make your units into total badasses who can wade through enemies even in early game. Mastery of the various mechanics rewards you with even more satisfying gameplay like chaining extra turns to mow down even more grunts. That's not to say there isn't any challenge involved but most of that is less about whether or not you will win but in how cool you can make your victory. Some story missions and boss fights might need to be played more than once until you figure out the right combination of builds and gear to get through them. I played on "normal" difficulty which felt about right.

Your units are each specialized classes with their own talent trees, some are better than others but none are useless. Later in the game you get "advanced" classes but imo it happens too late and other than the Librarian with his strong AOE none of them are particularly better than the base ones. It will take a bit of experimentation to find which of the talents you ilke best and which you think are crap, and unfortunately respeccing is fairly expensive.

A couple of mechanics stand out compared to XCOM. First there is no miss or (base) damage RNG. All shots always hit, but range, cover and special abilities can decrease damage. The RNG exists in the form of critical hits but those are strictly bonuses and iirc the enemy doesn't get them. There is more focus on melee and mobility and because your units are all tanks there isn't nearly as much emphasis on always moving between cover. Second your team's action points are restored when you enter combat. That way you don't have to worry about discovering the enemy with your last move and effectively giving them a free turn. One notable mechanic is the "stun" where enemies have a stun value that decreases each time they take damage or from specialized stun attacks. Once it hits zero the enemy is stunned and takes a guaranteed critical hit from melee. Small enemies can be executed when stunned which gives your whole team an extra action point which can lead to the aformentioned extra turn chains.

The strategic level isn't particularly interesting where you choose in which order you build various base upgrades, adjust your team's gear and recruit new units. The gearing UI is a bit clunky but adequate. One tip is to upgrade your ship's engine's twice before starting the Craftworld mission, you will need that speed afterwards. The reason you need the speed is each mission has a strategic time limit that is consumed as your ship travels and the map is large enough that you can't make all of them and have to choose.

The missions reward you with "requisition points" which you can spend on recruiting, respeccing, or loot. Each month you can also spend your requisition points on upgrading the chance of better loot in each category. This makes for interesting choices in the early and midgame about whether to save your points for better potential loot or to spend them on making your squad better now. It also means that you are a bit at the mercy of RNG because some gear will really make your life easier if you happen to get it earlier.

In addition to the missions there are events which require you to make story choices that give your ship, squad, or resources various bonuses or penalties. Unfortunately the developers made the decision to not tell you the game mechanics effect of each choice so either look it up on a website or go in not knowing exactly what you are going to get.

The story isn't anything really groundbreaking but it isn't gay. Though one of the main characters is female and seems eyerollingly smug at first she is well written and gets more interesting as the story progresses. Actually another of the 3 main characters is female but she is a Tech-Priest of the Mechanicum so she probably replaced her cooter with a co-processor or something and it never matters for the story.

Overall I enjoyed it a lot and while most missions were cakewalks there was occasionally enough clench factor to make for satisfying gameplay sessions.

15
12
39
54
32

tl;dr: not recommended

I have zero tolerance for open faggotry and very low tolerance for general degeneracy so I won't be watching any more. One of the prominent characters has the superpower of tranny and switches from male to female arbitrarily. Another is a faggot, and there is porn comedy with dicks showing.

However, if you are slightly more "open minded" about that stuff then the show is otherwise watchable. I only hit 30 second skip a couple of times to bypass one segment of porn "comedy".

The most unique thing about it is the black girl protagonist isn't "sassy". She is actually reserved and positive and introspective, which was endearing (that means the propaganda is working on me). There is a ton of gay commie talking points throughout the show but most of them can be read as ironic like the "girls get it done" promotions from The Boys.

I think I aged out of enjoying something just because it is transgressive and other than that the show doesn't have much to offer.

33

A summary of some readings and thoughts about the subject. The categorization of aspects of liberalism/communism/globalism in a religious context.

  1. deities/objects of worship: niggers, faggots, uppity women
  2. sacred texts: books promoting White guilt (White Fragility, civil rights hagiographies, etc), "studies", marxist (feminist, globalist) literature
  3. ritual practices: prominently supporting [current thing], dog-piling anyone who is against [current thing]
  4. moral code: White men can do no right, niggers and faggots can do no wrong, women can't be held responsible for their actions
  5. church/community: reddit, discord, twitch, pozzed online forums generally, "activist" organizations, subverted institutions are turned into churches
  6. clergy and leadership structure: WEF and other globalist technocrats are the head, marxist "intellectuals" and academics are the prophets, "scientists" and other credentialed individuals (therapists) or institutions (CDC) are the priests, journalists and public school teachers are the laity, "activists" are the lay preachers
  7. purpose of life: freedom from any kind obligation or considerations beyond immediate gratification
  8. worldview: reality is socially constructed, all "evil" is the result of "oppression" by White men and Christians
  9. symbols and icons: all of their gay commie flags
  10. proselytizing: pushing the gay commie agenda into every aspect of life, particularly against children, intentionally creating conflict to separate people into allies and enemies of the revolution

Anyone have anything to add/adjust?

64

tl;dr save images of normal happy White families, post them in response to gay commies

In the 4th book of the Isaac Asimov's Foundation series investigators are trying to root out spies that read minds. The investigators use a device that mimics thoughts but to an extremely strong and chaotic level to overwhelm the telepathy. The analogy they use is that shining an extremely bright light into the eyes of a blind person does nothing, but it hurts and disables a sighted person.

In the culture war, the gay commies have an advantage in that they don't have a functional sense of disgust. They "blind" normal people through displays of indecent, obscene, and degenerate ideas and images. This tactic is used against anyone who publicly disagrees with the gay commie agenda and is particularly effective against normies who might be tentatively toeing their way onto the edges of the battlefield. The gay commies use the disgust reflex to drive their enemies away and isolate those who stay in the fight form potential reinforcements.

My hypothesis is that gay commies also have a weakness. Not to disgusting degeneracy, but to normal or slightly exaggerated depictions of normal family life. Think Norman Rockwell, advertisements before the 60s, and NSDAP pro-family propaganda posters. Gay commies hate these for reminding them of their inadequacy and regrets, the same way that Cain hated Abel merely for existing without being a failure.

The tactic I'm proposing is for everyone to find a bunch of these images and "wholesomepost" them on normie social media either by themselves or just without context in response to gay commies. Better yet if they can be AI generated so there is an infinite variety.

If I'm right the gay commies will seethe and wargarbble hostile responses exposing themselves as the nutjobs they are.

30
23
23

The Covenant

tl;dr WATCH IT. Great movie, well crafted, tight story, good messages, balance of engaging dialogue and grounded action.

Spoiler free summary:

Near the end of the Afghan war an Army unit is hunting Taliban supply caches when a mission goes wrong. The only survivors are the injured and incapacitated unit commander and the Afghan interpreter. Pursued by the Taliban, the interpreter keeps the commander alive and carries him through the rugged Afghan terrain for weeks until they are back in friendly territory.

Later, the US bureaucracy fails to give the heroic interpreter promised visas. The commander, who is consumed by his life-debt, takes it upon himself to launch a one man operation to rescue the interpreter and his family.

Possibly spoilery analysis:

This movie feels like a modern day western, with minimal dialogue, lingering landscape shots, and emotional music making a good portion of the runtime. The relationship between the interpreter and the commander is established and developed through very few total words, but the growing mutual respect between them is clear to the audience.

There is a bit in the middle, after the return to the US, where Jake Gyllenhaal gets to emotionally monologue and has a few lines that edge into corny territory but nothing that is unforgivable. It really is a "guy" version of a chick flick where the emphasis is on "manly" virtues like commitment, brotherhood, and perseverance.

There are no "twists" or "subversion of expectations". Everything progresses linearly which is honestly refreshing. Nobody is an action hero, the peril feels realistic, and the tense scenes have weight.

The Taliban work fine as the bad guys with stormtrooper aim and unlimited numbers. No attempt is made to humanize the enemy, they are mooks in face-covering scarves whose purpose is to chase and shoot at the heros.

Overall the movie conveys great messages of paying your debts, male friendship through mutual struggle, and honor in sacrifice for your brothers.

More possibly spoilery category breakdown: (0 being highest score, 5 being unwatchable)

Feminism: (.5) No female main characters. The commander's wife is shown as competent in running a business without needing his help. She supports his quest to save his friend without reservations. The ending of the movie deliberately shows the pilot of the plane where the heros are flying home is female.

Faggotry: (.5) No sexuality outside of typical military humor of the guys calling each other gay as banter.

Diversity: (1) The interpreter is a lighter brown arab type and most of the movie takes place in Afghanistan. A good portion of the movie is just the interpreter but he doesn't feel like mary-sue, he is shown struggling and nervous as expected. The commander's army unit is fully diverse but race is never brought up.

Subversion:(0) The movie criticizes the American treatment of the Afghan interpreters after the war which seems legitimate to me. I didn't notice any anti-White, anti-West, or anti-Christian messaging.

view more: Next ›