The above video is 9 hours long, which isn't even the longest for an EFAP video, so I certainly wouldn't expect most to watch it, but it's there if you feel like it. There's a lot of pretty funny moments if that's your thing.
I really more want to talk about the whole Mixtape 'thing' and how I think at its core, despite the wokeness, the cliche art direction, the total lack of gameplay, the shit story and characters, what this "game" really is, is totally inauthentic and spurious.
I was technically alive in the 80s, but I was a little kid for most of it, so I only have a handful of 80s memories, like my older sisters getting a Michael Jackson's Bad cassette and the Berlin Wall coming down, and those were at the tail end. The 90's was 'my decade' where I was actually a teenager doing teenager things and forming real memories. I have vague impressions of the 80's aesthetic, like my dad having a wood paneled station wagon and seeing cigarette machines in restaurants, I missed out on all the 'classic 80s' shit. I don't remember the original Transformers or He Man cartoons, I don't remember any of the original Star Wars movies coming out, etc. So movies and shows that try to recapture 80s nostalgia don't really hit the same way for me that they would for someone who lived through it. I don't have a reality of the 80s to compare them against really, so movies and shows set in the 80s, which are filtered through the lens of produced entertainment, are the closest I can get. But that's all I have of the 80s.
But the 90s was the first time period I do have my own genuine memories for, and a 'game' like Mixtape makes me think about how frequently every other decade is misrepresented, distilled, twisted, misremembered, or interpreted second, third, and fourth-hand by entertainment. Mixtape makes an attempt to include some of the trappings of the 90s, but it gets nearly everything wrong on a detail level that really demonstrates the people who made it have no idea what it was actually like.
The studio is Australian for one, so none of the people who made the game would have even experienced an American 90s even if they were alive, and most of them weren't. The 90's they try to portray in this 'game' is the one they have heard about, or saw on TV, or imagine it might have been like based on a few images or videos.
All the dialogue in the game is a 2026 urban leftist's carefully managed idea of what they might have said if they were alive then. The music the creator picked is what he likes now, and is a reflection of his pretentious and self-absorbed personality. There's no punk or ska or actual metal or grunge. It's nearly all soft faggy hipster music. Some some people liked that shit back then, but everyone even then knew those people were pretentious losers.
Even little things like the fact the main characters "iconic" headphones she always wears don't have wires. They're wireless headphones, which didn't even exist. But the game devs just thought 'let's have her wear headphones because she's into music' and didn't think any harder. The whole 'game' is filled with that sort of thing. Little tells and clues that if you were alive in America and old enough to remember you'd say 'wait, no, that's not right. It wasn't like that. We didn't talk like that. That wasn't a thing. We didn't listen to that'. All the lingo is a pretentious hyper offended leftists idea of what a '90s insult' would be. In reality we called each other gay and retard a lot, but modern devs not only can't say that themselves, they cannot even imagine the time when people did say that. The whole 'game' is a tour of "classic 90s" things that are really just products passed down by pop culture. Slushies at the gas station, video stores, TPing the principles house, going to 'the big party', etc. It's all so generic and bland and stuff you'd see referenced in an episode of the Simpson, but weren't really important or relevant or memorable at the time the way nostalgia tries to portray them as.
I realized that the people who made Mixtape, only have an impression of the 90s the same way I have an impression of the 80s. Filtered through popular entertainment, corporatized, streamlined, packaged, recited, passed through multiple hands, and only viewed as an artifact someone else lived, and having to take their word for it. Not actually experienced. And it got me wondering about whether basically every decade and generation goes through this same thing. If the idea of what the 40s were like to people who were teens in the 50's was not actually close to what it was really like. If a 60s hippie's impression of the 50's, and their violent opposition to the impression of the classic Americana of that time, wasn't even based on the real 50's, only their idea of it that they heard about from others. I bet every generation ends up going through this, and the 90s is the earliest era where I'm the one who actually remembers it and sees the stuff about it and can tell the difference, the way older people could do the same with their decade, and younger generations might be able to do when it's their turn.
The above video is 9 hours long, which isn't even the longest for an EFAP video, so I certainly wouldn't expect most to watch it, but it's there if you feel like it. There's a lot of pretty funny moments if that's your thing.
I really more want to talk about the whole Mixtape 'thing' and how I think at its core, despite the wokeness, the cliche art direction, the total lack of gameplay, the shit story and characters, what this "game" really is, is totally inauthentic and spurious.
I was technically alive in the 80s, but I was a little kid for most of it, so I only have a handful of 80s memories, like my older sisters getting a Michael Jackson's Bad cassette and the Berlin Wall coming down, and those were at the tail end. The 90's was 'my decade' where I was actually a teenager doing teenager things and forming real memories. I have vague impressions of the 80's aesthetic, like my dad having a wood paneled station wagon and seeing cigarette machines in restaurants, I missed out on all the 'classic 80s' shit. I don't remember the original Transformers or He Man cartoons, I don't remember any of the original Star Wars movies coming out, etc. So movies and shows that try to recapture 80s nostalgia don't really hit the same way for me that they would for someone who lived through it. I don't have a reality of the 80s to compare them against really, so movies and shows set in the 80s, which are filtered through the lens of produced entertainment, are the closest I can get. But that's all I have of the 80s.
But the 90s was the first time period I do have my own genuine memories for, and a 'game' like Mixtape makes me think about how frequently every other decade is misrepresented, distilled, twisted, misremembered, or interpreted second, third, and fourth-hand by entertainment. Mixtape makes an attempt to include some of the trappings of the 90s, but it gets nearly everything wrong on a detail level that really demonstrates the people who made it have no idea what it was actually like.
The studio is Australian for one, so none of the people who made the game would have even experienced an American 90s even if they were alive, and most of them weren't. The 90's they try to portray in this 'game' is the one they have heard about, or saw on TV, or imagine it might have been like based on a few images or videos.
All the dialogue in the game is a 2026 urban leftist's carefully managed idea of what they might have said if they were alive then. The music the creator picked is what he likes now, and is a reflection of his pretentious and self-absorbed personality. Even little things like the fact the main characters "iconic" headphones she always wears don't have wires. They're wireless headphones, which didn't even exist. But the game devs just thought 'let's have her wear headphones because she's into music' and didn't think any harder. The whole 'game' is filled with that sort of thing. Little tells and clues that if you were alive in America and old enough to remember you'd say 'wait, no, that's not right. It wasn't like that. We didn't talk like that. That wasn't a thing. We didn't listen to that'. All the lingo is a pretentious hyper offended leftists idea of what a '90s insult' would be. In reality we called each other gay and retard a lot, but modern devs not only can't say that themselves, they cannot even imagine the time when people did say that. The whole 'game' is a tour of "classic 90s" things that are really just products passed down by pop culture. Slushies at the gas station, video stores, TPing the principles house, going to 'the big party', etc. It's all so generic and bland and stuff you'd see referenced in an episode of the Simpson, but weren't really important or relevant or memorable at the time the way nostalgia tries to portray them as.
I realized that the people who made Mixtape, only have an impression of the 90s the same way I have an impression of the 80s. Filtered through popular entertainment, corporatized, streamlined, packaged, recited, passed through multiple hands, and only viewed as an artifact someone else lived, and having to take their word for it. Not actually experienced. And it got me wondering about whether basically every decade and generation goes through this same thing. If the idea of what the 40s were like to people who were teens in the 50's was not actually close to what it was really like. If a 60s hippie's impression of the 50's, and their violent opposition to the impression of the classic Americana of that time, wasn't even based on the real 50's, only their idea of it that they heard about from others. I bet every generation ends up going through this, and the 90s is the earliest era where I'm the one who actually remembers it and sees the stuff about it and can tell the difference, the way older people could do the same with their decade, and younger generations might be able to do when it's their turn.
The above video is 9 hours long, which isn't even the longest for an EFAP video, so I certainly wouldn't expect most to watch it, but it's there if you feel like it. There's a lot of pretty funny moments if that's your thing.
I really more want to talk about the whole Mixtape 'thing' and how I think at its core, despite the wokeness, the cliche art direction, the total lack of gameplay, the shit story and characters, what this "game" really is, is totally inauthentic and spurious.
I was technically alive in the 80s, but I was a little kid for most of it, so I only have a handful of 80s memories, like my older sisters getting a Michael Jackson's Bad cassette and the Berlin Wall coming down, and those were at the tail end. The 90's was 'my decade' where I was actually a teenager doing teenager things and forming real memories. I have vague impressions of the 80's aesthetic, like my dad having a wood paneled station wagon and seeing cigarette machines in restaurants, I missed out on all the 'classic 80s' shit. I don't remember the original Transformers or He Man cartoons, I don't remember any of the original Star Wars movies coming out, etc. So movies and shows that try to recapture 80s nostalgia don't really hit the same way for me that they would for someone who lived through it. I don't have a reality of the 80s to compare them against really, so movies and shows set in the 80s, which are filtered through the lens of produced entertainment, are the closest I can get. But that's all I have of the 80s.
But the 90s was the first time period I do have my own genuine memories for, and a 'game' like Mixtape makes me think about how frequently every other decade is misrepresented, distilled, twisted, misremembered, or interpreted second, third, and fourth-hand by entertainment. Mixtape makes an attempt to include some of the trappings of the 90s, but it gets nearly everything wrong on a detail level that really demonstrates the people who made it have no idea what it was actually like.
The studio is Australian for one, so none of the people who made the game would have even experienced an American 90s even if they were alive, and most of them weren't. The 90's they try to portray in this 'game' is the one they have heard about, or saw on TV, or imagine it might have been like based on a few images or videos.
All the dialogue in the game is a 2026 urban leftist's carefully managed idea of what they might have said if they were alive then. The music the creator picked is what he likes now, and is a reflection of his pretentious and self-absorbed personality. Even little things like the fact the main characters "iconic" headphones she always wears don't have wires. They're wireless headphones, which didn't even exist. But the game devs just thought 'let's have her wear headphones because she's into music' and didn't think any harder. The whole 'game' is filled with that sort of thing. Little tells and clues that if you were alive in America and old enough to remember you'd say 'wait, no, that's not right. It wasn't like that. We didn't talk like that. That wasn't a thing. We didn't listen to that'. All the lingo is a pretentious hyper offended leftists idea of what a '90s insult' would be. In reality we called each other gay and retard a lot, but modern devs not only can't say that themselves, they cannot even imagine the time when people did say that.
I realized that the people who made Mixtape, only have an impression of the 90s the same way I have an impression of the 80s. Filtered through popular entertainment, corporatized, streamlined, packaged, recited, passed through multiple hands, and only viewed as an artifact someone else lived, and having to take their word for it. Not actually experienced. And it got me wondering about whether basically every decade and generation goes through this same thing. If the idea of what the 40s were like to people who were teens in the 50's was not actually close to what it was really like. If a 60s hippie's impression of the 50's, and their violent opposition to the impression of the classic Americana of that time, wasn't even based on the real 50's, only their idea of it that they heard about from others. I bet every generation ends up going through this, and the 90s is the earliest era where I'm the one who actually remembers it and sees the stuff about it and can tell the difference, the way older people could do the same with their decade, and younger generations might be able to do when it's their turn.