You only played through the Mass Effect games once? I know I played them multiple times. The Witcher 2 was a game I played through probably 10 times, but only played through TW3 once. I played Dragon Age Origins multiple times... and I'm sure I've played through many other 15+ year old RPGs multiple times.
Even if you want to be more generous and mention more semi/smaller open world games. I've played through the Yakuza games multiple times, which features smaller hub based cities. Kingdom Come Deliverance (1) is an example of a smaller open world that I enjoyed replaying, but that was at about the limit of what I would want to deal with in an open world. IMO, big for the sake of big is just stupid and a waste of time/resources. I'm not against smaller open world games that can keep the world dense and interesting.
For RPGs, if you make the player's choices matter, and have decisions change the world then you can play easily make hub based games replayable. If you must have an open world style game, then making the world smaller and more intimate is a better design choice. Filling open world games with countless travel hours does nothing to improve the experience to me. I'd rather spend hours exploring every inch of a city than going there just to receive some quests, then being forced to go somewhere else, come back, get a new quest, on repeat. For example, Citadel in Mass Effect is probably one of the most memorable RPG locations I can remember. I can also probably play through Flotsam in The Witcher 2 or even Vizima in The Witcher 1 blindfolded (exaggerating obviously). There's nothing like that in these open world games.
I find that most of these larger open world games lack any memorable locations because every new location is just another quest giving hub with little to do because the game requires you to experience the rest of the world that the devs spent countless hours building. It also ruins the focus of the game. I'm not saying some devs don't ever pull it off, but it's rare IMO. Everyone wants to try to do it, but most can't.
You only played through the Mass Effect games once? I know I played them multiple times. The Witcher 2 was a game I played through probably 10 times, but only played through TW3 once. I played Dragon Age Origins multiple times... and I'm sure I've played through many other 15+ year old RPGs multiple times.
Even if you want to be more generous and mention more semi/smaller open world games. I've played through the Yakuza games multiple times, which features smaller hub based cities. Kingdom Come Deliverance (1) is an example of a smaller open world that I enjoyed replaying, but that was at about the limit of what I would want to deal with in an open world. IMO, big for the sake of big is just stupid and a waste of time/resources. I'm not against smaller open world games that can keep the world dense and interesting.
For RPGs, if you make the player's choices matter, and have decisions change the world then you can play easily make hub based games replayable. If you must have an open world style game, then making the world smaller and more intimate is a better design choice. Filling open world games with countless travel hours does nothing to improve the experience to me. I'd rather spend hours exploring every inch of a city than going there just to receive some quests, then being forced to go somewhere else, come back, get a new quest, on repeat. For example, Citadel in Mass Effect is probably one of the most memorable RPG locations I can remember. I can also probably play through Flotsam in The Witcher 2 or even Vizima in The Witcher 1 blindfolded. There's nothing like that in these open world games.
I find that most of these larger open world games lack any memorable locations because every new location is just another quest giving hub with little to do because the game requires you to experience the rest of the world that the devs spent countless hours building. It also ruins the focus of the game. I'm not saying some devs don't ever pull it off, but it's rare IMO. Everyone wants to try to do it, but most can't.
You only played through the Mass Effect games once? I know I played them multiple times. The Witcher 2 was a game I played through probably 10 times, but only played through TW3 once. I played Dragon Age Origins multiple times... and I'm sure I've played through many other 15+ year old RPGs multiple times.
Even if you want to be more generous and mention more semi/smaller open world games. I've played through the Yakuza games multiple times, which features smaller hub based cities. Kingdom Come Deliverance (1) is an example of a smaller open world that I enjoyed replaying, but that was at about the limit of what I would want to deal with in an open world. However, big for the sake of big is just stupid and a waste of time/resources. I'm not against smaller open world games that can keep the world dense and interesting.
For RPGs, if you make the player's choices matter, and have decisions change the world then you can play easily make hub based games replayable. If you must have an open world style game, then making the world smaller and more intimate is a better design choice. Filling open world games with countless travel hours does nothing to improve the experience to me. I'd rather spend hours exploring every inch of a city than going there just to receive some quests, then being forced to go somewhere else, come back, get a new quest, on repeat. For example, Citadel in Mass Effect is probably one of the most memorable RPG locations I can remember. I can also probably play through Flotsam in The Witcher 2 or even Vizima in The Witcher 1 blindfolded. There's nothing like that in these open world games.
I find that most of these larger open world games lack any memorable locations because every new location is just another quest giving hub with little to do because the game requires you to experience the rest of the world that the devs spent countless hours building. It also ruins the focus of the game. I'm not saying some devs don't ever pull it off, but it's rare IMO. Everyone wants to try to do it, but most can't.
You only played through the Mass Effect games once? I know I played them multiple times. The Witcher 2 was a game I played through probably 10 times, but only played through TW3 once. I played Dragon Age Origins multiple times... and I'm sure I've played through many other 15+ year old RPGs multiple times.
Even if you want to be more generous and mention more semi/smaller open world games. I've played through the Yakuza games multiple times, which while semi-open world, they feature smaller hub based cities. Kingdom Come Deliverance (1) is an example of a smaller open world that I enjoyed replaying, but that was at about the limit of what I would want to deal with in an open world. However, big for the sake of big is just stupid and a waste of time/resources. I'm not against smaller open world games that can keep the world dense and interesting.
For RPGs, if you make the player's choices matter, and have decisions change the world then you can play easily make hub based games replayable. If you must have an open world style game, then making the world smaller and more intimate is a better design choice. Filling open world games with countless travel hours does nothing to improve the experience to me. I'd rather spend hours exploring every inch of a city than going there just to receive some quests, then being forced to go somewhere else, come back, get a new quest, on repeat. For example, Citadel in Mass Effect is probably one of the most memorable RPG locations I can remember. I can also probably play through Flotsam in The Witcher 2 or even Vizima in The Witcher 1 blindfolded. There's nothing like that in these open world games.
I find that most of these larger open world games lack any memorable locations because every new location is just another quest giving hub with little to do because the game requires you to experience the rest of the world that the devs spent countless hours building. It also ruins the focus of the game. I'm not saying some devs don't ever pull it off, but it's rare IMO. Everyone wants to try to do it, but most can't.
You only played through the Mass Effect games once? I know I played them multiple times. The Witcher 2 was a game I played through probably 10 times, but only played through TW3 once. I played Dragon Age Origins multiple times... and I'm sure I've played through many other 15+ year old RPGs multiple times.
Even if you want to be more generous and mention more semi/smaller pen world games. I've played through the Yakuza games multiple times, which while semi-open world, they feature smaller hub based cities. Kingdom Come Deliverance (1) is an example of a smaller open world that I enjoyed replaying, but that was at about the limit of what I would want to deal with in an open world. However, big for the sake of big is just stupid and a waste of time/resources. I'm not against smaller open world games that can keep the world dense and interesting.
For RPGs, if you make the player's choices matter, and have decisions change the world then you can play easily make hub based games replayable. If you must have an open world style game, then making the world smaller and more intimate is a better design choice. Filling open world games with countless travel hours does nothing to improve the experience to me. I'd rather spend hours exploring every inch of a city than going there just to receive some quests, then being forced to go somewhere else, come back, get a new quest, on repeat. For example, Citadel in Mass Effect is probably one of the most memorable RPG locations I can remember. I can also probably play through Flotsam in The Witcher 2 or even Vizima in The Witcher 1 blindfolded. There's nothing like that in these open world games.
I find that most of these larger open world games lack any memorable locations because every new location is just another quest giving hub with little to do because the game requires you to experience the rest of the world that the devs spent countless hours building. It also ruins the focus of the game. I'm not saying some devs don't ever pull it off, but it's rare IMO. Everyone wants to try to do it, but most can't.
You only played through the Mass Effect games once? I know I played them multiple times. The Witcher 2 was a game I played through probably 10 times, but only played through TW3 once. I played Dragon Age Origins multiple times... and I'm sure I've played through many other 15+ year old RPGs multiple times.
Even outside of RPGs, I've played through the Yakuza games multiple times, which while semi-open world, they feature smaller hub based cities. Kingdom Come Deliverance (1) is an example of a smaller open world that I enjoyed replaying, but that was at about the limit of what I would want to deal with in an open world. However, big for the sake of big is just stupid and a waste of time/resources. I'm not against smaller open world games that can keep the world dense and interesting.
For RPGs, if you make the player's choices matter, and have decisions change the world then you can play easily make hub based games replayable. If you must have an open world style game, then making the world smaller and more intimate is a better design choice. Filling open world games with countless travel hours does nothing to improve the experience to me. I'd rather spend hours exploring every inch of a city than going there just to receive some quests, then being forced to go somewhere else, come back, get a new quest, on repeat. For example, Citadel in Mass Effect is probably one of the most memorable RPG locations I can remember. I can also probably play through Flotsam in The Witcher 2 or even Vizima in The Witcher 1 blindfolded. There's nothing like that in these open world games.
I find that most of these larger open world games lack any memorable locations because every new location is just another quest giving hub with little to do because the game requires you to experience the rest of the world that the devs spent countless hours building. It also ruins the focus of the game. I'm not saying some devs don't ever pull it off, but it's rare IMO. Everyone wants to try to do it, but most can't.
You only played through the Mass Effect games once? I know I played them multiple times. The Witcher 2 was a game I played through probably 10 times, but only played through TW3 once. I played Dragon Age Origins multiple times. I'm sure I've played through many other 15+ year old RPGs multiple times.
Even outside of RPGs, I've played through the Yakuza games multiple times, which while semi-open world, they feature smaller hub based cities. Kingdom Come Deliverance (1) is an example of a smaller open world that I enjoyed replaying, but that was at about the limit of what I would want to deal with in an open world. However, big for the sake of big is just stupid and a waste of time/resources. I'm not against smaller open world games that can keep the world dense and interesting.
For RPGs, if you make the player's choices matter, and have decisions change the world then you can play easily make hub based games replayable. If you must have an open world style game, then making the world smaller and more intimate is a better design choice. Filling open world games with countless travel hours does nothing to improve the experience to me. I'd rather spend hours exploring every inch of a city than going there just to receive some quests, then being forced to go somewhere else, come back, get a new quest, on repeat. For example, Citadel in Mass Effect is probably one of the most memorable RPG locations I can remember. I can also probably play through Flotsam in The Witcher 2 or even Vizima in The Witcher 1 blindfolded. There's nothing like that in these open world games.
I find that most of these larger open world games lack any memorable locations because every new location is just another quest giving hub with little to do because the game requires you to experience the rest of the world that the devs spent countless hours building. It also ruins the focus of the game. I'm not saying some devs don't ever pull it off, but it's rare IMO. Everyone wants to try to do it, but most can't.
You only played through the Mass Effect games once? I know I played them multiple times. The Witcher 2 was a game I played through probably 10 times, but only played through TW3 once. I played Dragon Age Origins multiple times.
Even outside of RPGs, I've played through the Yakuza games multiple times, which while semi-open world, they feature smaller hub based cities. Kingdom Come Deliverance (1) is an example of a smaller open world that I enjoyed replaying, but that was at about the limit of what I would want to deal with in an open world. However, big for the sake of big is just stupid and a waste of time/resources. I'm not against smaller open world games that can keep the world dense and interesting.
For RPGs, if you make the player's choices matter, and have decisions change the world then you can play easily make hub based games replayable. If you must have an open world style game, then making the world smaller and more intimate is a better design choice. Filling open world games with countless travel hours does nothing to improve the experience to me. I'd rather spend hours exploring every inch of a city than going there just to receive some quests, then being forced to go somewhere else, come back, get a new quest, on repeat. For example, Citadel in Mass Effect is probably one of the most memorable RPG locations I can remember. I can also probably play through Flotsam in The Witcher 2 or even Vizima in The Witcher 1 blindfolded. There's nothing like that in these open world games.
I find that most of these larger open world games lack any memorable locations because every new location is just another quest giving hub with little to do because the game requires you to experience the rest of the world that the devs spent countless hours building. It also ruins the focus of the game. I'm not saying some devs don't ever pull it off, but it's rare IMO. Everyone wants to try to do it, but most can't.
You only played through the Mass Effect games once? I know I played them multiple times. The Witcher 2 was a game I played through probably 10 times, but only played through TW3 once. I played Dragon Age Origins multiple times.
Even outside of RPGs, I've played through the Yakuza games multiple times, which while semi-open world, they feature smaller hub based cities. Kingdom Come Deliverance (1) is an example of a smaller open world that I enjoyed replaying, but that was at about the limit of what I would want to deal with in an open world. However, big for the sake of big is just stupid and a waste of time/resources. I'm not against smaller open world games that can keep the world dense and interesting.
For RPGs, if you make the player's choices matter, and have decisions change the world then you can play easily make hub based games replayable. If you must have an open world style game, then making the world smaller and more intimate is a better design choice. Filling open world games with countless travel hours does nothing to improve the experience to me. I'd rather spend hours exploring every inch of a city than going there just to receive some quests, then being forced to go somewhere else, come back, get a new quest, on repeat. For example, Citadel in Mass Effect is probably one of the most memorable RPG locations I can remember. I can also probably play through Flotsam in The Witcher 2 or even Vizima in The Witcher 1 blindfolded. There's nothing like that in these open world games.
I find that most of these larger open world games lack any memorable locations because every new location is just another quest giving hub with little to do because the game requires you to experience the rest of the world that the devs spent countless hours building.
You only played through the Mass Effect games once? I know I played them multiple times. The Witcher 2 was a game I played through probably 10 times, but only played through TW3 once. I played Dragon Age Origins multiple times.
Even outside of RPGs, I've played through the Yakuza games multiple times, which while semi-open world, they feature smaller hub based cities. Kingdom Come Deliverance (1) is an example of a smaller open world that I enjoyed replaying, but that was at about the limit of what I would want to deal with in an open world. However, big for the sake of big is just stupid and a waste of time/resources. I'm not against smaller open world games that can keep the world dense and interesting.
For RPGs, if you make the player's choices matter, and have decisions change the world then you can play easily make hub based games replayable. If you must have an open world style game, then making the world smaller and more intimate is a better design choice. Filling open world games with countless travel hours does nothing to improve the experience to me. I'd rather spend hours exploring every inch of a city than going there just to receive some quests, then being forced to go somewhere else, come back, get a new quest, on repeat. Maybe have a few quests in the city you're visiting, but it doesn't act anywhere near a memorable hub like in older games.
I find that most of these larger open world games lack any memorable locations because every new location is just another quest giving hub with little to do because the game requires you to experience the rest of the world that the devs spent countless hours building.
You only played through the Mass Effect games once? I know I played them multiple times. The Witcher 2 was a game I played through probably 10 times, but only played through TW3 once. I played Dragon Age Origins multiple times. Heck, even outside of RPGs, I've played through the Yakuza games multiple times, which while semi-open world, they feature smaller hub based cities. Kingdom Come Deliverance (1) is an example of a smaller open world that I enjoyed replaying, but that was at about the limit of what I would want to deal with in an open world. However, big for the sake of big is just stupid and a waste of time/resources.
I could go on and on. For RPGs, if you make the player's choices matter, and have decisions change the world then you can play easily make hub based games replayable. If you must have an open world style game, then making the world smaller and more intimate is a better design choice. Filling open world games with countless travel hours does nothing to improve the experience to me. I'd rather spend hours exploring every inch of a city than going there just to receive some quests, then being forced to go somewhere else, come back, get a new quest, on repeat. Maybe have a few quests in the city you're visiting, but it doesn't act anywhere near a memorable hub like in older games.
I find that most of these larger open world games lack any memorable locations because every new location is just another quest giving hub with little to do because the game requires you to experience the rest of the world that the devs spent countless hours building.
You only played through the Mass Effect games once? I know I played them multiple times. The Witcher 2 was a game I played through probably 10 times, but only played through TW3 once. I played Dragon Age Origins multiple times. Heck, even outside of RPGs, I've played through the Yakuza games multiple times, which while semi-open world, they feature smaller hub based cities. Kingdom Come Deliverance (1) is an example of a smaller open world that I enjoyed replaying, but that was at about the limit of what I would want to deal with in an open world. However, big for the sake of big is just stupid and a waste of time/resources.
I could go on and on. For RPGs, if you make the player's choices matter, and have decisions change the world then you can play easily make hub based games replayable. If you must have an open world style game, then making the world smaller and more intimate is a better design choice. Filling open world games with countless travel hours does nothing to improve the experience to me. I'd rather spend hours exploring every inch of a city than going there just to receive some quests, then being forced to go somewhere else, come back, get a new quest, on repeat. Maybe have a few quests in the city you're visiting, but it doesn't act anywhere near a memorable hub like in older games.
I find that most of these larger open world games lack any memorable locations because every new location is just another quest giving location with little to do because the game requires you to experience the rest of the world that the devs spent countless hours building.
You only played through the Mass Effect games once? I know I played them multiple times. The Witcher 2 was a game I played through probably 10 times, but only played through TW3 once. I played Dragon Age Origins multiple times. Heck, even outside of RPGs, I've played through the Yakuza games multiple times, which while semi-open world, they feature smaller hub based cities. Kingdom Come Deliverance (1) is an example of a smaller open world that I enjoyed replaying, but that was at about the limit of what I would want to deal with in an open world. However, big for the sake of big is just stupid and a waste of time/resources.
I could go on and on. For RPGs, if you make the player's choices matter, and have decisions change the world then you can play easily make hub based games replayable. If you must have an open world style game, then making the world smaller and more intimate is a better design choice. Filling open world games with countless travel hours does nothing to improve the experience to me. I'd rather spend hours exploring every inch of a city than going there just to receive some quests, then being forced to go somewhere else, come back, get a new quest, on repeat. Maybe have a few quests in the city you're visiting, but it doesn't act anywhere near a memorable hub like in older games.
I find that most of these larger open world games lack anything memorable because every new location is just another quest giving location with little to do because the game requires you to experience the rest of the world that the devs spent countless hours building.