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Quick Summary:

Mario Kart World's gimmick is.... being an open world. They added intermission roads between the tracks that the players are expected to drive on between races. However, players have by and large rejected the intermission experience for taking up 2/3 of the laps in each race, and for being dull straight-line drives compared to the actual tracks.

It was discovered that when playing online, by selecting "Random," you could make the game select tracks that have no intermission connecting to the last track. This forces the game to let you drive all three laps as normal. En mass, the fans voted for the classic Mario Kart experience. Lobbies were filled with nothing but "Random" votes.

Nintendo's response? Patch the game so that Random is now heavily weighted to only pick tracks with linked intermissions.

TLDR: Nintendo doesn't like it when their playerbase rejects their gimmicks.

347 days ago
1 score
Reason: Original

Quick Summary:

Mario Kart World's gimmick is.... being an open world. They added intermission roads between the tracks that the players are expected to drive on between races. However, players have by and large rejected the intermission experience for taking up 2/3 of the laps in each race, and for being dull straight-line drives compared to the actual tracks.

It was discovered that when playing online, by selecting "Random," you could make the game select tracks that have no intermission connecting to the last track. This forces the game to let them drive all three laps as normal. En mass, the fans voted for the classic Mario Kart experience. Lobbies were filled with nothing but "Random" votes.

Nintendo's response? Patch the game so that Random is now heavily weighted to only pick tracks with linked intermissions.

TLDR: Nintendo doesn't like it when their playerbase rejects their gimmicks.

347 days ago
1 score