Sekiro feels like an outlier, even among Fromsoft games. The mechanics are so simple and pure that its kind of difficulty is closer to an indie platformer or racing game. I happen to be in the camp that thinks Sekiro's difficulty is overstated, but since there is no way to outlevel or RNG-hack its challenge, it developed a reputation as one of the toughest games ever. The masses really aren't comfortable with a game that doesn't adapt to their natural level of play and forces them to learn, react and rise to its level.
I'm playing through the Nioh games for the first time lately and I love them - maybe as much as I love Sekiro - but I can't help the nagging feeling that despite a similar reputation to Sekiro, they are... easy. And I'm not the type of person to use easy as a pejorative, I'm fine with not struggling in a game. I do die a fair amount in Nioh, sure, but there is such an absolute glut of ways to overwhelm, outlevel, out-equip and out-maths the enemies, that it makes the ways the devs have cooked up to make the game 'difficult' - mostly cynical and sadistic enemy placement, combined with high incoming damage - come across as comedic more than serious. There is such an abundance of options at your disposal at any given moment that the biggest difficulty is being spoilt for choice. Thankfully the gameplay, as deep as it is, is also incredibly fun as a result. But any challenge you fail to live up to in skill terms in Nioh, you'll soon compensate for and beat with the help of maths, it feels. That isn't as satisfying a feeling as I got from Sekiro... although mastery of the complex combat comes with a different sense of satisfaction to Sekiro.
Sekiro feels like an outlier, even among Fromsoft games. The mechanics are so simple and pure that its kind of difficulty is closer to an indie platformer or racing game. I happen to be in the camp that thinks Sekiro's difficulty is overstated, but since there is no way to outlevel or RNG-hack its challenge, it developed a reputation as one of the toughest games ever. The masses really aren't comfortable with a game that doesn't adapt to their natural level of play and forces them to learn, react and rise to its level.
I'm playing through the Nioh games for the first time lately and I love them - maybe as much as I love Sekiro - but I can't help the nagging feeling that despite a similar reputation to Sekiro, they are... easy. And I'm not the type of person to use easy as a pejorative, I'm fine with not struggling in a game. I do die a fair amount in Nioh, sure, but there is such an absolute glut of ways to overwhelm, outlevel, out-equip and out-maths the enemies that the ways the devs have cooked up to make the game 'difficult' - mostly cynical and sadistic enemy placement, combined with high incoming damage - come across as comedic more than serious. There is such an abundance of options at your disposal at any given moment that the biggest difficulty is being spoilt for choice. Thankfully the gameplay, as deep as it is, is also incredibly fun as a result. But any challenge you fail to live up to in skill terms in Nioh, you'll soon compensate for and beat with the help of maths, it feels. That isn't as satisfying a feeling as I got from Sekiro... although mastery of the complex combat comes with a different sense of satisfaction to Sekiro.
Sekiro feels like an outlier, even among Fromsoft games. The mechanics are so simple and pure that its kind of difficulty is closer to an indie platformer or racing game. I happen to be in the camp that thinks Sekiro's difficulty is overstated, but since there is no way to outlevel or RNG-hack its challenge, it developed a reputation as one of the toughest games ever. The masses really aren't comfortable with a game that doesn't adapt to their natural level of play and forces them to learn, react and rise to its level.
I'm playing through the Nioh games for the first time lately and I love them - maybe as much as I love Sekiro - but I can't help the nagging feeling that despite a similar reputation to Sekiro, they are... easy. And I'm not the type of person to use easy as a pejorative, I'm fine with not struggling in a game. I do die a fair amount in Nioh, sure, but there is such an absolute glut of ways to overwhelm, outlevel, out-equip and out-maths the enemies that the ways the devs have cooked up to make the game 'difficult' - mostly cynical and sadistic enemy placement - come across as comedic more than serious. There is such an abundance of options at your disposal at any given moment that the biggest difficulty is being spoilt for choice. Thankfully the gameplay, as deep as it is, is also incredibly fun as a result. But any challenge you fail to live up to in skill terms in Nioh, you'll soon compensate for and beat with the help of maths, it feels. That isn't as satisfying a feeling as I got from Sekiro... although mastery of the complex combat comes with a different sense of satisfaction to Sekiro.
Sekiro feels like an outlier, even among Fromsoft games. The mechanics are so simple and pure that its kind of difficulty is closer to an indie platformer or racing game. I happen to be in the camp that thinks Sekiro's difficulty is overstated, but since there is no way to outlevel or RNG-hack its challenge, it developed a reputation as one of the toughest games ever. The masses really aren't comfortable with a game that doesn't adapt to their natural level of play and forces them to learn, react and rise to its level.
I'm playing through the Nioh games for the first time lately and I love them - maybe as much as I love Sekiro - but I can't help the nagging feeling that despite a similar reputation to Sekiro, they are... easy. And I'm not the type of person to use easy as a pejorative, I'm fine with not struggling in a game. I do die a fair amount in Nioh, sure, but there is such an absolute glut of ways to overwhelm, outlevel, out-equip and out-maths the enemies that the ways the devs have cooked up to make the game sadistic - mostly cynical and sadistic enemy placement - come across as comedic more than serious. There is such an abundance of options at your disposal at any given moment that the biggest difficulty is being spoilt for choice. Thankfully the gameplay, as deep as it is, is also incredibly fun as a result. But any challenge you fail to live up to in skill terms in Nioh, you'll soon compensate for and beat with the help of maths, it feels. That isn't as satisfying a feeling as I got from Sekiro... although mastery of the complex combat comes with a different sense of satisfaction to Sekiro.
Sekiro feels like an outlier, even among Fromsoft games. The mechanics are so simple and pure that its kind of difficulty is closer to an indie platformer or racing game. I happen to be in the camp that thinks Sekiro's difficulty is overstated, but since there is no way to outlevel or RNG-hack its challenge, it developed a reputation as one of the toughest games ever. The masses really aren't comfortable with a game that doesn't adapt to their natural level of play and forces them to learn, react and rise to its level.
I'm playing through the Nioh games for the first time lately and I love them - maybe as much as I love Sekiro - but I can't help the nagging feeling that despite a similar reputation to Sekiro, they are... easy. And I'm not the type of person to use easy as a pejorative, I'm fine with not struggling in a game. I do die a fair amount in Nioh, sure, but there is such an absolute glut of ways to overwhelm, outlevel, out-equip and out-maths the enemies that the ways the devs have cooked up to make the game sadistic - mostly due to cynical and sadistic enemy placement - come across as comedic more than serious. There is such an abundance of options at your disposal at any given moment that the biggest difficulty is being spoilt for choice. Thankfully the gameplay, as deep as it is, is also incredibly fun as a result. But any challenge you fail to live up to in skill terms in Nioh, you'll soon compensate for and beat with the help of maths, it feels. That isn't as satisfying a feeling as I got from Sekiro... although mastery of the complex combat comes with a different sense of satisfaction to Sekiro.
Sekiro feels like an outlier, even among Fromsoft games. The mechanics are so simple and pure that its kind of difficulty is closer to an indie platformer or racing game. I happen to be in the camp that thinks Sekiro's difficulty is overstated, but since there is no way to outlevel or RNG-hack its challenge, it developed a reputation as one of the toughest games ever. The masses really aren't comfortable with a game that doesn't adapt to their natural level of play and forces them to learn, react and rise to its level.
I'm playing through the Nioh games for the first time lately and I love them - maybe as much as I love Sekiro - but I can't help the nagging feeling that despite a similar reputation to Sekiro, they are... easy. And I'm not the type of person to use easy as a pejorative, I'm fine with not struggling in a game. I do die a fair amount in Nioh, sure, but there is such an absolute glut of ways to overwhelm, outlevel, out-equip and out-maths the enemies that the ways the devs have cooked up to make the game sadistic - mostly due to cynical and sadistic enemy placement - come across as comedic more than serious. There is such an abundance of options at your disposal at any given moment that the biggest difficulty is being spoilt for choice. Thankfully the gameplay, as deep as it is, is also incredibly fun as a result. But any challenge you fail to live up to in skill terms in Nioh, you'll soon compensate for and beat with the help of maths, it feels. That isn't as satisfying a feeling as I got from Sekiro.