More like I have the same reason as you that's why I dislike live service games just as much. Personally I'm not fond the game model they are designed in, the fact that you have to always be online, pay money to unlock new stuff and I do not really like how game is designed around set of new updates/chapters.
Take Metal Gear Solid 1, 2, 3, 4 for example. They each tell separate whole stories in each of their own game, you don't need to play 1 or 2 to understand 3 or 4. Sure it helps to play the whole to understand the context. From what I seen of gacha, the quality of the story depends on the characters. To me that's quite disappointing.
More like I have the same reason as you that's why I dislike live service games just as much. Personally I'm not fond the game model they are designed in, the fact that you have to always be online, pay money to unlock new stuff and I do not really like how game is designed around set of new series.
Take Metal Gear Solid 1, 2, 3, 4 for example. They each tell separate whole stories in each of their own game, you don't need to play 1 or 2 to understand 3 or 4. Sure it helps to play the whole to understand the context. From what I seen of gacha, the quality of the story depends on the characters. To me that's quite disappointing.