10 years (and the credits have over 3,800 names) to produce a game ensures it can't ever turn a profit, not unless it sells a billion copies and has several years of active players to farm microtransactions from. This is what's killing games these days, the bloated and wasteful development cycles. 'Big budget' games used to be able to get made in 5 years or less with far fewer people working on them (GTA San Andreas has 900 names in the credits).
10 years (and the credits have over 3,800 names) to produce a game ensures it can't ever turn a profit, not unless it sells a billion copies and has several years of active players to farm microtransactions from. This is what's killing games these days, the bloated and wasteful development cycles. 'Big budget' games used to be able to get made in 5 years or less with far fewer people working on them.