It's a style of game dev that got mainstreamed by elitist arseholes who went to university and they've all decided to adopt the exact same philosophy. Plus, it comes with the added bonus of them not needing to look at much code to make something.
You see this with the Ubisoft school of thought, I remember seeing articles being dripped out where they let it slip that their UI vomit was a very deliberate process and they think it's a good idea. Much like how when you see these woke artists who all adopt the exact same art style and colour scheme it's because they all went to the same educational institutions.
It's a style of game dev that got mainstreamed by elitist arseholes who went to university and they've all decided to adopt the exact same philosophy. Plus, it comes with the added bonus of them not needing to look at much code to make something interesting.
You see this with the Ubisoft school of thought, I remember seeing articles being dripped out where they let it slip that their UI vomit was a very deliberate process and they think it's a good idea. Much like how when you see these woke artists who all adopt the exact same art style and colour scheme it's because they all went to the same educational institutions.
It's a style of game dev that got mainstreamed by elitist arseholes who went to university and they've all decided to adopt the exact same philosophy. Plus, it comes with the added bons of them not needing to look at much code to make something interesting.
You see this with the Ubisoft school of thought, I remember seeing articles being dripped out where they let it slip that their UI vomit was a very deliberate process and they think it's a good idea. Much like how when you see these woke artists who all adopt the exact same art style and colour scheme it's because they all went to the same educational institutions.