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Reason: edited for clarity

Before I watch this, I had heard there was a cleaning of house so to speak between SR2 and SR3, some time around when Agents of Mayhem was finished.

I'll watch this and see if it's mentioned, or if it's even true.

Yep, that's part of the reason there. The people that made those games at the time, and got to stay in the company, aged out of that humor and no longer wanted to make the SR we remember.

Couple that with being micro managed into the ground from conflicting 'make it this way' 'no wait, make it the opposite of what I just said' that would kill the enthusiasm they had for the game, whether it was going in a good direction or not.

Plus the Embracer loss of money they banked on without having it. That was a really dumb move. Never count on money you do not yet have in hand.

Seems like video games in general sort of coalesce into what makes them good, and tinkering with it too much can kill any game.

265 days ago
1 score
Reason: Original

Before I watch this, I had heard there was a cleaning of house so to speak between SR2 and SR3, some time around when Agents of Mayhem was finished.

I'll watch this and see if it's mentioned, or if it's even true.

Yep, that's part of the reason there. The people that made those games at the time, and got to stay in the company, aged out of that humor and no longer wanted to make the SR we remember.

Couple that with being micro managed into the ground from conflicting 'make it this way' 'no wait, make it the opposite of what I just said' that would kill the enthusiasm they had for the game, whether it was going direction or not.

Plus the Embracer loss of money they banked on without having it. That was a really dumb move. Never count on money you do not yet have in hand.

Seems like video games in general sort of coalesce into what makes them good, and tinkering with it too much can kill any game.

265 days ago
1 score