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Reason: None provided.

Yeah, and somehow it works doesn't it? At the end of the adventure they either fuck off to their own culture or kinda travel together because the dynamic is good enough for a quest - but it is always for the specific needs of a monoculture (which is in itself usually quite beautiful); fixing one thing at a time, maybe for loot, but also to bring out the best in that community/culture WITHOUT WORKING AT ITS EXPENSE. Also it's fucking fun not always liking eachother and I think Europeans have always been about this kind of banter. It highlights the differences and that tends to lead to a certain mutual appreciation when and where it actually matters. The opposite is a recipe for disaster, saying "sorry~~ I WAS TOO CULTURALLY INSENSITIVE~~" instead of "Oy fuck off knife ears!" leads to something absolutely insufferable.

I can't believe I even have to say it. If I can't call you a gold grubbing, block-headed, mountain-dwelling shortstack I don't want to be in the same campaign.

1 year ago
3 score
Reason: None provided.

Yeah, and somehow it works doesn't it? At the end of the adventure they either fuck off to their own culture or kinda travel together because the dynamic is good enough for a quest - but it is always for the specific needs of a monoculture (which is in itself usually quite beautiful); fixing one thing at a time, maybe for loot, but also to bring out the best in that community/culture WITHOUT WORKING AT ITS EXPENSE. Also it's fucking fun not always liking eachother and I think Europeans have always been about this kind of banter. It highlights the differences and that tends to lead to a certain mutual appreciation when and where it actually matters. The opposite is a recipe for disaster, saying "sorry~~ I WAS TOO CULTURALLY INSENSITIVE~~" instead of "Oy fuck off knife ears!".

I can't believe I even have to say it. If I can't call you a gold grubbing, block-headed, mountain-dwelling shortstack I don't want to be in the same campaign.

1 year ago
3 score
Reason: None provided.

Yeah, and somehow it works doesn't it? At the end of the adventure they either fuck off to their own culture or kinda travel together because the dynamic is good enough for a quest - but it is always for the specific needs of a monoculture (which is in itself usually quite beautiful); fixing one thing at a time, maybe for loot, but also to bring out the best in that community/culture WITHOUT WORKING AT ITS EXPENSE. Also it's fucking fun not always liking eachother and I think Europeans have always been about this kind of banter. It highlights the differences and that tends to lead to a certain mutual appreciation when and where it matters. The opposite is a recipe for disaster, saying "sorry~~ I WAS TOO CULTURALLY INSENSITIVE~~" instead of "Oy fuck off knife ears!".

I can't believe I even have to say it. If I can't call you a gold grubbing, block-headed, mountain-dwelling shortstack I don't want to be in the same campaign.

1 year ago
3 score
Reason: None provided.

Yeah, and somehow it works doesn't it? At the end of the adventure they either fuck off to their own culture or kinda travel together because the dynamic is good enough for a quest - but it is always for the specific needs of a monoculture (which is in itself usually quite beautiful); fixing one thing at a time, maybe for loot, but also to bring out the best in that community/culture WITHOUT WORKING AT ITS EXPENSE. Also it's fucking fun not always liking eachother. It highlights the differences and that tends to lead to a certain mutual appreciation when and where it matters. The opposite is a recipe for disaster, saying "sorry~~ I WAS TOO CULTURALLY INSENSITIVE~~" instead of "Oy fuck off knife ears!".

I can't believe I even have to say it. If I can't call you a gold grubbing, block-headed, mountain-dwelling shortstack I don't want to be in the same campaign.

1 year ago
3 score
Reason: None provided.

Yeah, and somehow it works doesn't it? At the end of the adventure they either fuck off to their own culture or kinda travel together because the dynamic is good enough for a quest - but it is always for the specific needs of a monoculture (which is in itself usually quite beautiful); fixing one thing at a time, maybe for loot, but also to bring out the best in that community/culture WITHOUT WORKING AT ITS EXPENSE. Also it's fucking fun not always liking eachother. It highlights the differences and that tends to lead to a certain mutual appreciation when and where it matters. The opposite is a recipe for disaster, saying "sorry" instead of "Oy fuck off knife ears!".

I can't believe I even have to say it. If I can't call you a gold grubbing, block-headed, mountain-dwelling shortstack I don't want to be in the same campaign.

1 year ago
3 score
Reason: None provided.

Yeah, and somehow it works doesn't it? At the end of the adventure they either fuck off to their own culture or kinda travel together because the dynamic is good enough for a quest - but it is always for the specific needs of a monoculture (which is in itself usually quite beautiful); fixing one thing at a time, maybe for loot, but also to bring out the best in that community/culture WITHOUT WORKING AT ITS EXPENSE. Also it's fucking fun not always liking eachother. It highlights the differences and that tends to lead to a certain mutual appreciation when and where it matters. The opposite is a recipe for disaster.

I can't believe I even have to say it. If I can't call you a gold grubbing, block-headed, mountain-dwelling shortstack I don't want to be in the same campaign.

1 year ago
2 score
Reason: None provided.

Yeah, and somehow it works doesn't it? At the end of the adventure they either fuck off to their own culture or kinda travel together because the dynamic is good enough for a quest - but it is always for the specific needs of a monoculture (which is in itself usually quite beautiful); fixing one thing at a time, maybe for loot, but also to bring out the best in that community/culture WITHOUT WORKING AT ITS EXPENSE. Also it's fucking fun not always liking eachother. It highlights the differences and that tends to lead to a certain mutual appreciation when and where it matters. The opposite is a recipe for disaster.

I can't believe I even have to say it. If I can't call you a gold grubbing, blockeheaded, mountain-dwelling shortstack I don't want to be in the same campaign.

1 year ago
2 score
Reason: None provided.

Yeah, and somehow it works doesn't it? At the end of the adventure they either fuck off to their own culture or kinda travel together because the dynamic is good enough for a quest - but it is always for the specific needs of a monoculture (which is in itself usually quite beautiful); fixing one thing at a time, maybe for loot, but also to bring out the best in that community/culture WITHOUT WORKING AT ITS EXPENSE. Also it's fucking fun not always liking eachother. It highlights the differences and that tends to lead to a certain mutual appreciation when and where it matters. The opposite is a recipe for disaster.

I can't believe I even have to say it. If I can't call you a gold grubbing, blockeheaded, mountain-dwelling shortstack I don't want o be in your campaign.

1 year ago
2 score
Reason: None provided.

Yeah, and somehow it works doesn't it? At the end of the adventure they either fuck off to their own culture or kinda travel together because the dynamic is good enough for a quest - but it is always for the specific needs of a monoculture (which is in itself usually quite beautiful); fixing one thing at a time, maybe for loot, but also to bring out the best in that community/culture WITHOUT WORKING AT ITS EXPENSE. Also it's fucking fun not always liking eachother. It highlights the differences and that tends to lead to a certain mutual appreciation when and where it matters. The opposite is a recipe for disaster.

I can't believe I even have to say it. If I can't call you a gold grubbing, mountain-dwelling shortstack I don't want o be in your campaign.

1 year ago
2 score
Reason: None provided.

Yeah, and somehow it works doesn't it? At the end of the adventure they either fuck off to their own culture or kinda travel together because the dynamic is good enough for a quest - but it is always for the specific needs of a monoculture (which is in itself usually quite beautiful); fixing one thing at a time, maybe for loot, but also to bring out the best in that community/culture WITHOUT WORKING AT ITS EXPENSE. Also it's fucking fun not always liking eachother. It highlights the differences and that tends to lead to a certain mutual appreciation when and where it matters. The opposite is a recipe for disaster.

I can't believe I even have to say it.

1 year ago
2 score
Reason: None provided.

Yeah, and somehow it works doesn't it? At the end of the adventure they either fuck off to their own culture or kinda travel together because the dynamic is good enough for a quest - but it is always for the specific needs of a monoculture (which is in itself usually quite beautiful); fixing one thing at a time, maybe for loot, but also to bring out the best in that community/culture WITHOUT WORKING AT ITS EXPENSE. It's fucking fun not always liking eachother. It highlights the differences and that tends to lead to a certain mutual appreciation when and where it matters. The opposite is a recipe for disaster.

I can't believe I even have to say it.

1 year ago
2 score
Reason: None provided.

Yeah, and somehow it works doesn't it? At the end of the adventure they either fuck off to their own culture or kinda travel together because the dynamic is good enough for a quest - but it is always for the specific needs of a monoculture (which is in itself usually quite beautiful); fixing one thing at a time, maybe for loot, but also to bring out the best in that community/culture. It's fucking fun not always liking eachother. It highlights the differences and that tends to lead to a certain mutual appreciation when and where it matters. The opposite is a recipe for disaster.

I can't believe I even have to say it.

1 year ago
1 score
Reason: None provided.

Yeah, and somehow it works doesn't it? At the end of the adventure they either fuck off to their own culture or kinda travel together because the dynamic is good enough for a quest - but it is always for the specific needs of a monoculture (which is in itself usually quite beautiful); fixing one thing at a time, maybe for loot, but also to bring out the best in that community/culture. It's fucking fun not always liking eachother. It highlights the differences and that tends to lead to a certain mutual appreciation when and where it matters. The opposite is a recipe for disaster.

Ican't believe I even have to say it.

1 year ago
1 score
Reason: None provided.

Yeah, and somehow it works doesn't it? At the end of the adventure they either fuck off to their own culture or kinda travel together because the dynamic is good enough for a quest - but it is always for the specific needs of a monoculture (which is in itself usually quite beautiful); fixing one thing at a time, maybe for loot, but also to bring out the best in that community/culture. It's fucking fun not always liking eachother. It highlights the differences and that tends to lead to a certain mutual appreciation when and where it matters. The opposite is a recipe for disastet.

Ican't believe I even have to say it.

1 year ago
1 score
Reason: None provided.

Yeah, and somehow it works doesn't it? At the end of the adventure they either fuck off to their own culture or kinda travel together because the dynamic is good enough for a quest - but it is always for the specific needs of a monoculture (which is in itself usually quite beautiful); fixing one thing at a time, maybe for loot, but also to bring out the best in that community/culture. It's fucking fun not always liking eachother. It highlights the differences and that tends to lead to a certain mutual appreciation when and where it matters. The opposite is a recipe for disastet.

And that is okay, I can't believe I even have to say it.

1 year ago
1 score
Reason: None provided.

Yeah, and somehow it works doesn't it? At the end of the adventure they either fuck off to their own culture or kinda travel together because the dynamic is good enough for a quest - but it is always for the specific needs of a monoculture (which is in itself usually quite beautiful); fixing one thing at a time, maybe for loot, but also to bring out the best in that community/culture. It's fucking fun not always liking eachother. It highlights the differences and that tends to lead to a certain mutual appreciation when it matters.

And that is okay, I can't believe I even have to say it.

1 year ago
1 score
Reason: None provided.

Yeah, and somehow it works doesn't it? At the end of the adventure they either fuck off to their own culture or kinda travel together because the dynamic is good enough for a quest - but it is always for the specific needs of a monoculture (which is in itself usually quite beautiful); fixing one thing at a time, maybe for loot, but also to bring out the best in that community/culture. It's fucking fun not always liking eachother.

And that is okay, I can't believe I even have to say it.

1 year ago
1 score
Reason: Original

Yeah, and somehow it works doesn't it? At the end of the adventure they either fuck off to their own culture or kinda travel together because the dynamic is good enough for a quest - but it is always for the specific needs of a monoculture; fixing one thing at a time, maybe for loot, but also to bring out the best in that community/culture. It's fucking fun not always liking eachother.

And that is okay, I can't believe I even have to say it.

1 year ago
1 score