I played a ton early 98 to about 2000-something. Got hired 2001 as a GM. Did that for a few months, then with blessing from the dev team, re-created the event program. Basically running live events in the game. Had an overall story for every shard, (server) then a unique storyline for every server. 2 events a week per shard. 1 'main', one tailored. Hired 17 contractors (there were 17 shards I ran events on) from the player base.
The events were all over the place. Monster/boss hunts. Tournaments. Mysteries, etc. We had to make all kind of new tools to manage swarms of players. Lots of failures, but a lot of fun too. It was like being a DM to 100+ people at once. Herding cats most of the time. Worked better on the smaller servers.
Did that for a few years. Passed it off, and got a design spot on the UO team. During all this time we got relo'd from Texas to California. Late 2007 EAHQ sent a portion of the UO team off to Virginia to the Mythic offices, and got rid of the rest. I didn't want to relo to Virginia, so I left.
I played a ton 4/98 to about 2000-something. Got hired 2001 as a GM. Did that for a few months, then with blessing from the dev team, re-created the event program. Basically running live events in the game. Had an overall story for every shard, (server) then a unique storyline for every server. 2 events a week per shard. 1 'main', one tailored. Hired 17 contractors (there were 17 shards I ran events on) from the player base.
The events were all over the place. Monster/boss hunts. Tournaments. Mysteries, etc. We had to make all kind of new tools to manage swarms of players. Lots of failures, but a lot of fun too. It was like being a DM to 100+ people at once. Herding cats most of the time. Worked better on the smaller servers.
Did that for a few years. Passed it off, and got a design spot on the UO team. During all this time we got relo'd from Texas to California. Late 2007 EAHQ sent a portion of the UO team off to Virginia to the Mythic offices, and got rid of the rest. I didn't want to relo to Virginia, so I left.