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Reason: None provided.

I greatly appreciated the reveal in the original... original. But in that original original, the characters involved in the reveal play much bigger roles than they do in Untold, IIRC, so there's a double-impact loss to have Gladsheim there AND the role switches. They strongly moved away from that reveal, which is a bit sad, but I guess while the "big" reveal is still hidden, the medium-reveal would have been spoiled by the fact all the EO games occur in the same universe and that middle-spoiler "theme" is repeated in one or two of them.

EOU3's carryback class would likely have been Imperial, just due to how iconic they've become in the series, featuring heavily in 4, 5, and Nexus. And one unique new class. The only "problem" with EOU3 would be unlike all the other EOs, it has story path exclusive classes: You can't unlock every class (in one playthrough, at least). While canonically (because Nexus exists and ties all the games together) you pick the one class, I really liked the other one. Keeping it vague for spoiler-avoiding purposes, but in a "story mode" version of it like they try to do with the Untolds, that branching aspect will feel like it has a lot less meaning, what with the stakes of "which class you unlock" no longer being on the line since they're story characters. They may remove the choice entirely, much like how Gladsheim diminished the story in EO1.

And yeah, skip the equipment-forges for poison. Other status effects like paralyze or sleep? Yeah, solid gold, but if you want to rock poison you really need a "dedicated" poisoner like a Venomfly-spec'd tamer or a Nightseeker, not just a Forge.

5 years ago
1 score
Reason: Original

I greatly appreciated the reveal in the original... original. But in that original original, the characters involved in the reveal play much bigger roles than they do in Untold, IIRC, so there's a double-impact loss to have Gladsheim there AND the role switches. They strongly moved away from that reveal, which is a bit sad, but I guess while the "big" reveal is still hidden, the medium-reveal would have been spoiled by the fact all the EO games occur in the same universe and that middle-spoiler "theme" is repeated in one or two of them.

EOU3's carryback class would likely have been Imperial, just due to how iconic they've become in the series, featuring heavily in 4, 5, and Nexus. And one unique new class. The only "problem" with EOU3 would be unlike all the other EOs, it has story path exclusive classes: You can't unlock every class (in one playthrough, at least). While canonically (because Nexus exists and ties all the games together) you pick the one class, I really liked the other one. Keeping it vague for spoiler-avoiding purposes, but in a "story mode" version of it like they try to do with the Untolds, that branching aspect will feel like it has a lot less meaning, what with the stakes of "which class you unlock" no longer being on the line since they're story characters.

And yeah, skip the equipment-forges for poison. Other status effects like paralyze or sleep? Yeah, solid gold, but if you want to rock poison you really need a "dedicated" poisoner like a Venomfly-spec'd tamer or a Nightseeker, not just a Forge.

5 years ago
1 score