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Reason: None provided.

EO4 is the one with the airship, right? If you drop food for the sheep in the second Area, you can get a pre-emptive on them while they eat the food. If you use a golden stinkhorn, they become Rare. IF YOU use a golden stinkhorn, you gain additional exp. Combine the two and you rake in huge sums of exp... IF you can kill them. Overlevelling makes things easy, obviously. They spam sleep and a head-bind will eat like 5 of their turns since everything they do is head-based, good luck. If they're too tough for now, remember it for later on as a viable quick-level strat if you're the type to Retire at lv30 for the bonus stats.

If you're having trouble with the Ravine, try the side-labs first, if you can reach any of them. The moth garden I think? There's one that you need to lure a sheep into the path of a crocodile to access, that one the FOEs will murder ya but the monsters I believe are killable? IIRC usually most of the side-labs are easier than the main lab. You mention a Fortress being low-TP but your Runemaster dying... If you just want more DPS, switch your Fortress out. Fortress is a tank, it should be protecting that Runemaster. If they're not protecting them, a different role would be better. Also, poison deals reliable damage in additional to elemental stuff, not sure if you're rocking an adnormal status user but status effects are good and usable in EO, both "def down/atk down" status and "poison/paralyze" status. And as always, upgrade your equipment whenever possible.

I'm playing the Untold 1in Story mode, and will probably do 2 in Classic mode, since I did the reverse in my original long-ago playthroughs. Since it provides a story, no need on that one. Since I know EOU2 can be broken via Grimoire Stone abuse in a pinch, I'll probably make up a dysfunctional team on purpose just to see if I can, and dream up a narrative based on that. (The fact the Ontario resident is the cutest character in EOU1 makes this Kweebecker sad, damn Ontarians, stealing the waifus!)

3 years ago
2 score
Reason: None provided.

EO4 is the one with the airship, right? If you drop food for the sheep in the second Area, you can get a pre-emptive on them while they eat the food. If you use a golden stinkhorn, they become Rare. IF YOU use a golden stinkhorn, you gain additional exp. Combine the two and you rake in huge sums of exp... IF you can kill them. Overlevelling makes things easy, obviously. They spam sleep and a head-bind will eat like 5 of their turns since everything they do is head-based, good luck. If they're too tough for now, remember it for later on as a viable quick-level strat if you're the type to Retire at lv30 for the bonus stats.

If you're having trouble with the Ravine, try the side-labs first, if you can reach any of them. The moth garden I think? There's one that you need to lure a sheep into the path of a crocodile to access, that one the FOEs will murder ya but the monsters I believe are killable? IIRC usually most of the side-labs are easier than the main lab. You mention a Fortress being low-TP but your Runemaster dying... If you just want more DPS, switch your Fortress out. Fortress is a tank, it should be protecting that Runemaster. If they're not protecting them, a different role would be better. Also, poison deals reliable damage in additional to elemental stuff, not sure if you're rocking an adnormal status user but status effects are good and usable in EO, both "def down/atk down" status and "poison/paralyze" status. And as always, upgrade your equipment whenever possible.

I'm playing the Untold 1in Story mode, and will probably do 2 in Classic mode, since I did the reverse in my original long-ago playthroughs. Since it provides a story, no need on that one. Since I know EOU2 can be broken via Grimoire Stone abuse in a pinch, I'll probably make up a dysfunctional team on purpose just to see if I can, and dream up a narrative based on that.

3 years ago
2 score
Reason: Original

EO4 is the one with the airship, right? If you drop food for the sheep in the second Area, you can get a pre-emptive on them while they eat the food. If you use a golden stinkhorn, they become Rare. IF YOU use a golden stinkhorn, you gain additional exp. Combine the two and you rake in huge sums of exp... IF you can kill them. Overlevelling makes things easy, obviously. They spam sleep and a head-bind will eat like 5 of their turns since everything they do is head-based, good luck.

If you're having trouble with the Ravine, try the side-labs first, if you can reach any of them. The moth garden I think? There's one that you need to lure a sheep into the path of a crocodile to access, that one the FOEs will murder ya but the monsters I believe are killable? IIRC usually most of the side-labs are easier than the main lab. You mention a Fortress being low-TP but your Runemaster dying... If you just want more DPS, switch your Fortress out. Fortress is a tank, it should be protecting that Runemaster. If they're not protecting them, a different role would be better. Also, poison deals reliable damage in additional to elemental stuff, not sure if you're rocking an adnormal status user but status effects are good and usable in EO, both "def down/atk down" status and "poison/paralyze" status. And as always, upgrade your equipment whenever possible.

I'm playing the Untold 1in Story mode, and will probably do 2 in Classic mode, since I did the reverse in my original long-ago playthroughs. Since it provides a story, no need on that one. Since I know EOU2 can be broken via Grimoire Stone abuse in a pinch, I'll probably make up a dysfunctional team on purpose just to see if I can, and dream up a narrative based on that.

3 years ago
1 score