WOTC are not inclusive enough they need to "DO BETTER"
(boundingintocomics.com)
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Corporate Creep is part of it. It's not enough to be content with your market share(I'm willing to bet that the TTRPG market has been rather stable in numbers for decades) you have to include more and more people and conform to their wishes in order to get them in, whether it is dumbing down the rules to make it more accessible or listening to people that don't play(and probably never will) what they want to see in the game to get them to play. Meanwhile they do this with the belief that the old fans will stick around no matter what.
So now since the SJW crowd is that market they think they can tap that market and because a few developers are SJWS themselves. But they fail to realize that the people making all the noise were never fans to begin with and never will pick up the game after the changes are made. Because if there really was a market for it those SJW developers would have went and developed a new game for them and got the profits instead of trying to convince WoTC to do it.
Increasing their market share is the excuse SJW developers are using to make what they like and they blame toxic masculinity and racism if it is not popular. This keeps them immune to criticism even internally. Since anyone who does not like it is a racist.
And the dumbing down of rules is just as bad as SJW stuff. Things are suppose to be hard so you have a feeling of achievement when you succeed in playing correctly but heaven forbid some idiot would feel left out. I'm also noticing a resentment against players that like to min/max characters. It was subtle at first but is growing.
D&D lost me at 4th edition because of that. It became way too simple.
And the anger at min maxing always was strange to me. Everyone plays differently.
There's always been bit of jibing at minmaxers as long as I've been around. I started like 20 years ago.
Minmaxing in moderation is okay, nobody wants shitty characters that take a dirt nap after being lightly jostled by a kobold, the problem is when munchkins purposefully break the game by exploiting loopholes and poorly playtested rulesets.
I like light rulesets precisely because they discourage such behaviour. Less is more.