Gamergate was inevitable because game journos are 95% far left radicals while their (majority male gamer) audience leans at least slightly to the right. That sort of political and cultural divide simply isn’t sustainable, especially when journos believe it is their responsibility to inject their personal politics into their work.
Fast forward ten years and we get, essentially, gamergate 2, only this time it’s a conflict between far left western game developers and their “creeping further to the right” customer base. Once again, the leftists insist upon injecting their values directly into their work, and the consumers are rejecting the resultant “ideologically-possessed” product.
The inflection points and catalysts that kick off these culture wars are really immaterial. You can’t have these sorts of overriding cultural divides between groups that are expected to interact with each other on a daily basis. Eventually, you will have war.
Gamergate was inevitable because game journos are 95% far left radicals while their (majority male gamer) audience leans at least slightly to the right.
Gamergate was inevitable because Games Journalism had been colonized by far left radicals who failed to make it in actual journalism. They were actively, deliberately seeking to install themselves as tastemakers and gatekeepers for a multi-billion dollar industry and monetize that position by taking kickbacks, bribes and junkets from game publishers.
When the Gaming Press was founded, it was as "Enthusiast Press"; that is fans of computer games wrote about computer games for other computer gamers.
After Computer Gaming got big, especially after consoles brought computer gaming to a whole generation of tasteless mouth-breathing console 'tards, the AAA industry made bank out of capturing games magazines and then, later, games websites.
An AAA franchise released screen-shots and the tame gaming journos hyped up the upcoming release. They traded positive press for access to early review copies, junkets, limited edition consoles, controllers, merch etc; which they sold on eBay to pay the rent.
Console 'Tards saw the sweet photos and awesome graphics, rushed out to Game Stop and pre-ordered the game at full price.
Console 'Tards completed the game in under a month, sold the disk back to Game Stop and rolled the money over onto their next pre-order.
It was the Gaming Press's job to hype the game and drive sales. There was a huge cross-over between the publisher's advertising spend and the positive reviews of their titles.
It was the publisher's job to release games at the peak of the hype curve so as to have the most sales and to make all their money before word of mouth got out there.
This was a massive conflict of interests between the Games Journalists and their actual customers, the readers.
When the Gamers found out that Game Journos were actually receiving sexual favors for positive coverage, Gamers responded by making enough noise that they crashed the advertising rate of Games publications forever. The trust is gone and the advertising doesn't get results. The Games Press has been dying a slow death, but it is really, truly dead.
It doesn't hurt that Console 'Tards slowly, ever so slowly, managed to stop drooling and masturbating for long enough to work out how badly they were being fucked by games like Mass Effect 3 and Battlefield 1. They might get there slightly before consoles die as a platform, but I doubt it.
Gamergate was inevitable because game journos are 95% far left radicals while their (majority male gamer) audience leans at least slightly to the right. That sort of political and cultural divide simply isn’t sustainable, especially when journos believe it is their responsibility to inject their personal politics into their work.
Fast forward ten years and we get, essentially, gamergate 2, only this time it’s a conflict between far left western game developers and their “creeping further to the right” customer base. Once again, the leftists insist upon injecting their values directly into their work, and the consumers are rejecting the resultant “ideologically-possessed” product.
The inflection points and catalysts that kick off these culture wars are really immaterial. You can’t have these sorts of overriding cultural divides between groups that are expected to interact with each other on a daily basis. Eventually, you will have war.
Gamergate was inevitable because Games Journalism had been colonized by far left radicals who failed to make it in actual journalism. They were actively, deliberately seeking to install themselves as tastemakers and gatekeepers for a multi-billion dollar industry and monetize that position by taking kickbacks, bribes and junkets from game publishers.
When the Gaming Press was founded, it was as "Enthusiast Press"; that is fans of computer games wrote about computer games for other computer gamers.
After Computer Gaming got big, especially after consoles brought computer gaming to a whole generation of tasteless mouth-breathing console 'tards, the AAA industry made bank out of capturing games magazines and then, later, games websites.
An AAA franchise released screen-shots and the tame gaming journos hyped up the upcoming release. They traded positive press for access to early review copies, junkets, limited edition consoles, controllers, merch etc; which they sold on eBay to pay the rent.
Console 'Tards saw the sweet photos and awesome graphics, rushed out to Game Stop and pre-ordered the game at full price.
Console 'Tards completed the game in under a month, sold the disk back to Game Stop and rolled the money over onto their next pre-order.
It was the Gaming Press's job to hype the game and drive sales. There was a huge cross-over between the publisher's advertising spend and the positive reviews of their titles.
It was the publisher's job to release games at the peak of the hype curve so as to have the most sales and to make all their money before word of mouth got out there.
This was a massive conflict of interests between the Games Journalists and their actual customers, the readers.
When the Gamers found out that Game Journos were actually receiving sexual favors for positive coverage, Gamers responded by making enough noise that they crashed the advertising rate of Games publications forever. The trust is gone and the advertising doesn't get results. The Games Press has been dying a slow death, but it is really, truly dead.
It doesn't hurt that Console 'Tards slowly, ever so slowly, managed to stop drooling and masturbating for long enough to work out how badly they were being fucked by games like Mass Effect 3 and Battlefield 1. They might get there slightly before consoles die as a platform, but I doubt it.