about the only thing last of us 'changed' was having an NPC companion that was actually fucking useful and not dead weight, and it's not like that wasn't something had been trying to do for decades beforehand (anybody else remember getting shot in the back by Farah in sands of time?)
oh i'm not crapping on sands of time at all. It was just a handy example off the top of my head, lol. there's others, Navi in Ocarina of Time comes to mind, though i've never really gotten into that game much (the tedium of crossing hyrule field over and over again makes that game nearly impossible for me to play to completion...).
but yeah, all i'm saying is that that's one of the few real contributions the last of us made to gameplay, a support character who was, well, supportive.
...even if Ellie had a bit of a habit of killstealing, lmao.
Ellie only managed to achieve that by being a complete nonentity during gameplay. I don't remember if she did anything useful, mostly because I was too busy running in circles kiting the zombies chasing Joel (and only Joel).
there were a least couple of stealth/shootout situations where she was pretty useful. like I said, a couple of times the little brat stole kills from me, lmao. just as I was getting lined up for a shot, having completely lost track of her, because I suck, little fucker monkey climbs up the back of a bad guy and starts stabbing him in the eye/head/neck.
wasn't extremely common, but it happened often enough to convince me it wasn't preprogramed, lmao.
about the only thing last of us 'changed' was having an NPC companion that was actually fucking useful and not dead weight, and it's not like that wasn't something had been trying to do for decades beforehand (anybody else remember getting shot in the back by Farah in sands of time?)
Yeah, but Sands of Time was also an awesome game and IIRC, Farah apologized in the rare instances when she'd hit you.
oh i'm not crapping on sands of time at all. It was just a handy example off the top of my head, lol. there's others, Navi in Ocarina of Time comes to mind, though i've never really gotten into that game much (the tedium of crossing hyrule field over and over again makes that game nearly impossible for me to play to completion...).
but yeah, all i'm saying is that that's one of the few real contributions the last of us made to gameplay, a support character who was, well, supportive.
...even if Ellie had a bit of a habit of killstealing, lmao.
Ellie only managed to achieve that by being a complete nonentity during gameplay. I don't remember if she did anything useful, mostly because I was too busy running in circles kiting the zombies chasing Joel (and only Joel).
there were a least couple of stealth/shootout situations where she was pretty useful. like I said, a couple of times the little brat stole kills from me, lmao. just as I was getting lined up for a shot, having completely lost track of her, because I suck, little fucker monkey climbs up the back of a bad guy and starts stabbing him in the eye/head/neck.
wasn't extremely common, but it happened often enough to convince me it wasn't preprogramed, lmao.