That game would basically just be a visual novel though because it would be 100% dialogue options. Words and lies are women's weapons. A game about a woman navigating through politics and community would just be talking to everyone, choosing who to lie to, who to flatter, who to gossip about, who to backstab at the right moment with a cleverly placed rumor or insult. It wouldn't be a game, just a really complex choose your own adventure dialogue simulator.
Managing family funs, equipping sons, choosing what jobs they will go into, etc are all a husbands domain. The woman's domain, especially in the middle ages, is to do housework and obey. The game would be going down to the creek to do the wash with the other women, and then quietly telling Mildred that you saw her husband being too familiar with Maryanne last Thursday, and then going over to Maryanne and telling her that Mildred has a vendetta against her because she heard from Jane who heard from the wife of the stableman who overheard one of the Lord's chambermaids tell the innkeepers wife that Maryanne let slip that her husband was holding back too large a portion of grain when the tax collector comes by. And the just watch the sparks fly, hope they destroy each other, and then rise up in social standing.
You could technically gamify that. But it would be 100% just talking to people and the only way to win would be being the slimiest, most duplicitous backstabbing shrew you can be. I don't personally think I would enjoy playing that game myself.
It wouldn't be a game, just a really complex choose your own adventure dialogue simulator.
That's a game. Also, I don't think it would be just be dialogue, there would probably be resource management involved in that as well, so it would be a bit more spreadsheet-y
Managing family funs, equipping sons, choosing what jobs they will go into, etc are all a husbands domain. The woman's domain, especially in the middle ages, is to do housework and obey.
That's not really true, either. You're thinking of an islamic state. Husbands and Fathers got final say, normally, but mothers and wives still managed families and estates.
That game would basically just be a visual novel though because it would be 100% dialogue options. Words and lies are women's weapons. A game about a woman navigating through politics and community would just be talking to everyone, choosing who to lie to, who to flatter, who to gossip about, who to backstab at the right moment with a cleverly placed rumor or insult. It wouldn't be a game, just a really complex choose your own adventure dialogue simulator.
Managing family funs, equipping sons, choosing what jobs they will go into, etc are all a husbands domain. The woman's domain, especially in the middle ages, is to do housework and obey. The game would be going down to the creek to do the wash with the other women, and then quietly telling Mildred that you saw her husband being too familiar with Maryanne last Thursday, and then going over to Maryanne and telling her that Mildred has a vendetta against her because she heard from Jane who heard from the wife of the stableman who overheard one of the Lord's chambermaids tell the innkeepers wife that Maryanne let slip that her husband was holding back too large a portion of grain when the tax collector comes by. And the just watch the sparks fly, hope they destroy each other, and then rise up in social standing.
You could technically gamify that. But it would be 100% just talking to people and the only way to win would be being the slimiest, most duplicitous backstabbing shrew you can be. I don't personally think I would enjoy playing that game myself.
That's a game. Also, I don't think it would be just be dialogue, there would probably be resource management involved in that as well, so it would be a bit more spreadsheet-y
That's not really true, either. You're thinking of an islamic state. Husbands and Fathers got final say, normally, but mothers and wives still managed families and estates.