At least the skin textures are 4096x4096
(media.scored.co)
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I think the lower quality graphics meant that the player's imagination had to do a lot of the heavy lifting and the human imagination is always going to produce a better product than whatever a development team can. So the more you remove the need to lean on the human imagination, the lower the quality of the product becomes. It's all on a curve and there's an optimum amount of graphical fidelity, but as you approach hyper realism you end up on a point of the curve where everything just gets unappealing.
You nailed how i've been feeling for years now. It's funny how a 16 bit game like Final Fantasy 6 can feel so much more epic and impactful than any modern game despite being so technologically limited.
I very strongly agree with your take. As an example, to this day, I find the Classic Warcraft graphics preferable to the latest expansions. Some of the later expansions were great with vey stylized “Warcraft-esque” graphics…like Pandaria. But, once all the models were redone, animations enhanced, textures made higher res, etc., Warcraft lost a lot of its feel.
There’s definitely a sweet spot somewhere in there. Many old 2D games hold up well. Games like BG1/BG2 are still incredibly playable and look good today. Some early 3d games are really impossible to deal with.