99 Imagine having millions of dollars at your disposal to make a game and somehow not get why games like Concord failed miserably (media.scored.co) posted 6 days ago by Ahaus667 6 days ago by Ahaus667 +100 / -1 32 comments share 32 comments share save hide report block hide replies
This is the kind of only positivity here, focus grouped, consultancied, waste of resources that did not need to get as far as it did during development before someone said "Yeah, it looks nice, but it fucking sucks"
But that I guess is too much work.
If your game actually ever intends to make money, then it should stop sucking way, way before it looks nice.
First should come the pre-production, in which (among other things) the core gameplay loops should be defined, at least on paper.
Then, after greenlight, there should be several expansions of staff numbers, with the biggest being during testing / bugfixes.
If you can't get the core game play right before testing, then you have utterly, utterly fucked up and your budget is gone.
Not that it's a great example, but Todd Howard himself said it took them seven years to make Starfield fun.
And using my example, I don't think it looks particularly nice, and it really wasn't fun.
So I have no illusion that anything from them from here on out will be something other than a disaster.
Correct in every particular.
Now do Anthem.