AI making 'games'
(deepmind.google)
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I have to admit, it is VERY funny to me that for YEARS we've been hearing how 'all working class jobs will be made redundant with AI, all that will be left is the arts'
When what transpired is arts is the FIRST target of AI and working class jobs either are still untouched or improved productivity with AI. I'm starting to believe they were projecting their fears.
It's just useless at doing anything productive, so they're focusing on art which has no quantifiable metrics for success. It still sucks at that also. Just fewer suits which care that it sucks.
Not useless so much as less cost efficient in a lot of cases. Still very much useful in a lot of areas, but a lot of the potential use is still so experimental and new.
Not specifically because it's buggy/unoptimized so much as that the design and incorporation of it is so much newer and different than most technical innovations in the past decade or two.
Takes a bit more out of the box thinking than the usual "autism".
I see it as a tool to be used. In all honesty, most of the programs used today for design jobs have not had a big improvement in years. The designers are using them, but not really understanding them.
AI isn't a danger to their jobs, but the lack of improvements has been a danger this entire time. AI is just doing what needed to be done 15 years ago.
`Aye, that's been my observation as well. And I think the few designers who have some idea of how to really utilize it are not exactly eager to unveil the curtain too early, especially to potential competitors.
And I guess since a lot of it usually occurs behind the scenes of development, it's also not the sort of stuff that's usually worth showcasing to consumers.