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31
AI making 'games' (deepmind.google)
posted 1 year ago by AlfredicEnglishRules 1 year ago by AlfredicEnglishRules +31 / -0
Genie 2: A large-scale foundation world model
Generating unlimited diverse training environments for future general agents
deepmind.google
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▲ 7 ▼
– Sumsuch 7 points 1 year ago +7 / -0

It's just useless at doing anything productive, so they're focusing on art which has no quantifiable metrics for success. It still sucks at that also. Just fewer suits which care that it sucks.

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▲ 5 ▼
– Ender910 5 points 1 year ago +5 / -0

Not useless so much as less cost efficient in a lot of cases. Still very much useful in a lot of areas, but a lot of the potential use is still so experimental and new.

Not specifically because it's buggy/unoptimized so much as that the design and incorporation of it is so much newer and different than most technical innovations in the past decade or two.

Takes a bit more out of the box thinking than the usual "autism".

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▲ 4 ▼
– AlfredicEnglishRules [S] 4 points 1 year ago +4 / -0

I see it as a tool to be used. In all honesty, most of the programs used today for design jobs have not had a big improvement in years. The designers are using them, but not really understanding them.

AI isn't a danger to their jobs, but the lack of improvements has been a danger this entire time. AI is just doing what needed to be done 15 years ago.

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▲ 1 ▼
– Ender910 1 point 1 year ago +1 / -0

`Aye, that's been my observation as well. And I think the few designers who have some idea of how to really utilize it are not exactly eager to unveil the curtain too early, especially to potential competitors.

And I guess since a lot of it usually occurs behind the scenes of development, it's also not the sort of stuff that's usually worth showcasing to consumers.

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▲ 1 ▼
– AlfredicEnglishRules [S] 1 point 1 year ago +1 / -0

There's a lot of smoke and mirrors with stuff like this. Bullshots are still a thing.

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