AI making 'games'
(deepmind.google)
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Using AI to procedurally generate environments is the wrong way to go, they should be focusing on NPC behaviour and dialogs. Though I suspect there would be a lot of resistance from voice actors, as they'd be the first ones to be made redundant.
I agree to a point. As long as the assets are build within the parameters of the art design established by a human, it should be just fine in simplifying the artists' efforts.