AoE
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I really dislike the trend of hyper HD full details with teams dedicated to spend months on crafting extremely detailed art on every bit of clothes of all units / character... and then you zoom out to actually play and the units all look similar.
Example : Frostpunk. Looks fantastic! When you want to destroy / rebuild your city, it gets very confusing. So where the fuck is my medical post? My engeneer shop? All buildings look too similar when zoomed out. Absolutely fantastic to look at though.
Abstract example2 : Three female characters with black hair tied in slightly diffrent, very elaborate ways. Took tons of work. Zoom out and they all look the same.
Counter-example : heavy use of brighly-colored hair to help distinguish characters.
Generally in Frostpunk you should be building districts to house all those similar buildings away from the housing to maximize Steam hubs effectiveness. Which minimizes the trouble of confusing them.
The real "took much work for no gain" in that game is the highly elaborate day to day life system your people go through, despite you having minimal ability to actually control it. All you can do is build (and destroy) roads in a certain way to force their travel paths and that's about it.
I'm not saying they have to be heavily detailed, but some sort of differentiation would be nice. As an example, it's a little weird to have Japanese villagers that look like medieval peasants living in buildings from somewhere in Czechoslovakia, lol. it kinda throws off the immersion a bit is all I'm saying.