So Trump has won the 2024 election. This seems to be one part of a big political realignment.
How much of that do you think will be reflected in pop culture? Are we finally going to see video games, movies, TV shows, etc. without Marxist propaganda, anti male or femininity plot points or mechanics, pronouns, or the blatant belittling of the aspects of traditional heroes?
On video games, will developers be less incentivized to do things like make them online only, hire firms like Sweet Baby Inc, put more time and care into the Day 1 releases, and be in a better position to make them more like how they were in the 2000s?
Or will we just see more of the same?
Bitter, angry people doubling down on destructive and divisive ideas being forced into mediums that were supposed to just entertain and uplift people. Destroying the mainstream pop culture world with a "better to burn out than fade away" philosophy.
I thought this is a great time to start a discussion like this.
Could Trump's victory and the ensuing political realignment mean an end to cultural wokeness and a return to putting one's customers first? I'd love to see your guys' thoughts on this topic.
We are not in the cultural institutions, we are just rebuking the institutions politically. Gaming isn't funded by the government, and isn't well connected, so the problem in gaming is a genuine infiltration by Leftists.
These "bitter, angry people" are Communist terrorists. They are Eric Harris and Dylan Kleebold being the Principle and Vice Principle of Columbine High. You are still not going to be able to get them to leave. You have to bulldoze the institution with them inside, and they won't give you another option. Just don't be afraid to do it.
The rest of us who don't have institutional power have to keep building and gatekeeping anti-parallel institutions. When the economy finally falters, gaming will go with it, and our anti-parallel institutions will be the ones where all growth will come from.
I think we've been seeing more awareness around groups like Sweet Baby Inc and how they're little more than vehicles to bully and con developers into making games woke.
Therefore, it seems less companies have become inclined to work with them and games with clues of their involvement have been underperforming left and right.
Do you think this could at least translate into more customers becoming more vigilant about signs of wokeness, avoiding products with those things, and using word of mouth to promote better design and marketing philosophies?
Sort of like how the election fraud of 2020 was so absurd, unprecedented, and massive that people frankly didn't know how to deal with it. But then we learned what to look out for; and come 2024, better safeguards were put in place and it didn't work as well for the Dems this time.
Sure, remember how wokeness got here in the first place. Wokeness promotes being an "educated consumer". They buy "fair-trade, organic" whatever because of their political alignment, even though it's more expensive. That's why marketing teams use it as a sales pitch to the C-suite.
The problem is that the entire marketing industry is now comprised entirely of corporate Antifa; so they will straight up lie about whether or not gamers want SJW politics.
In gaming we don't have the ability to make institutional safegaurds. We actually have to straight up defund the bad institutions, and ask good institutions to make apolitical good games, or make anti-Leftist declarations.
This has been the problem. The customers have been there since 2014, that's what GamerGate became. We really need separate institutions at this point.
It is in Europe. Big corporations get subsidies and some smaller games solely exist because of government grants. That hilariously bad game from IIRC Norway where your superpowers are literally to get triggered and yell "RACISM!!1" comes to mind.
And in Canada. They give tons of subsidies, which is why so many companies are headquartered in Montreal.
Okay, fair enough. CDPR is funded by Poland. I was primarily talking about America.
The gaming equivalent of Uwe Boll movies.
Boll got money because Germany had a system to get tax credits if you invest in movies. He got his money from investors who used it as a tax write-off.
These days companies get money straight from the government to produce propaganda and conform to their ideology. Amusing anecdote: in Germany if you want government money for cultural/media projects one of the requirements to qualify is that you have to use recycled toilet paper.