Topping Steam Charts is like being a "New York Times Best Seller." Its a meaninglessly low bar to clear that basically anything with a little money behind it will accomplish.
A AAA game needs a huge fumble to not make it on the list, of which DA has a decently sized built in fanbase already to dodge that.
Let's assume 100k sales (to account for console and people who bought and didn't play yet) for it. That's only about 6 million dollars before any taxes or cuts are taken out. Steam will take almost 2 million of that off the top themselves (unless EA has a special deal worked out).
So even being generous, they made less than 4 million dollars on this game so far. A game in development for a decade from one of the biggest studios out there under the notorious "it needs to sell 10 million copies or we shut down your company" EA banner.
This is a massively loss no matter how you spin it once you think about numbers.
They are trying to use the concord disaster to reframe all future woke failures as successes. As if the bar for success should be “sold more than 25k and didn’t immediately lose $200 million”.
I bought Drunken Robot Pornography just to say I did and get people's reactions.
Honestly, I miss when "indie games" were things like that. Wierd ideas that didn't have enough appeal for a huge investment from a big company, but were still fun ideas.
Topping Steam Charts is like being a "New York Times Best Seller." Its a meaninglessly low bar to clear that basically anything with a little money behind it will accomplish.
A AAA game needs a huge fumble to not make it on the list, of which DA has a decently sized built in fanbase already to dodge that.
Let's assume 100k sales (to account for console and people who bought and didn't play yet) for it. That's only about 6 million dollars before any taxes or cuts are taken out. Steam will take almost 2 million of that off the top themselves (unless EA has a special deal worked out).
So even being generous, they made less than 4 million dollars on this game so far. A game in development for a decade from one of the biggest studios out there under the notorious "it needs to sell 10 million copies or we shut down your company" EA banner.
This is a massively loss no matter how you spin it once you think about numbers.
They are trying to use the concord disaster to reframe all future woke failures as successes. As if the bar for success should be “sold more than 25k and didn’t immediately lose $200 million”.
They also released it before holiday season when it would've had actual competition
AAAAAAAAAAAAA
AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome is a very good and forgotten title and I appreciate the reference.
I have about 200 hours in A Reckless Disregard for Gravity. Dejobaan made some interesting games back in the day.
Havent looked into the remastered version of AAAAAAAA!!
I bought Drunken Robot Pornography just to say I did and get people's reactions.
Honestly, I miss when "indie games" were things like that. Wierd ideas that didn't have enough appeal for a huge investment from a big company, but were still fun ideas.