"Dead Rising Deluxe Remaster: Demake till you drop."
(www.youtube.com)
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Censors: expected, except the Viet Cong/commie thing. Is that something that can't even be mentioned? Or just referred to negatively?
Blood: confusing. Did they just go with one or two floor splatter patterns, mop up everything else, and call it good?
Details: can't track all of that because I'm a disgusting phoneposter, but one thing I could forgive there is mirroring lights on a couple of the floors (unless the grocery floor is meant to look soaked). More importantly, how on earth does the game need 32 TIMES MORE MEMORY?
Difficulty: it sounds like the only big problem before was the save/time system. Sad to see the number of "fixes" made that weren't needed. It likely contributed to the other buggy collision problems seen elsewhere.
Voices: I swear, they must have had the actors try to match the pitch and pace of the originals to avoid completely reanimating cutscenes. It's so weird, and would be a very Japanese/autistic thing to be concerned about.
Easy. They're using more 4k, 2k, and 1k textures and higher poly models. That adds up real fucking quick. Don't know for sure, but I'd be surprised if the original used anything higher than 512x512.
For reference, a 512x512 texture takes up ~800kb, 1k is ~3MB, 2k is ~12MB, and 4k is ~48MB.
Wokeness has Communist origins, so not as unexpected as one would think. That is why I call it Wokeshevism.
I guarantee that they wouldn't have a problem with a game where you play as the VC.
Well, Crime Boss has a side story in its campaigns where you play the PoV of a veteran hallucinating his Vietnam history. And it's not a woke "we were the bad guys" story, it's "we're stealing this valuable treasure from the Viet Cong. What, Danny Trejo betrayed us? Time for vengeance!"