I think slow zombies make more sense.
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The fast ones in 28 days later made sense as they weren't undead, they were infected with a modified version of rabies.
If it's reanimated corpses, slow makes sense given the decomposing flesh. The only time fast undead make sense is when they've been reperposed by an alien influence like with Necomorphs or the thing.
Fast undead make sense when there is magic as well. A necromancer and raise a horse just as easy as a knight.
A magical setting should have both, with the power of the necromancer determining the speed of what he reanimates.
I think you can have both even with supernatural reanimation.
Say an exterior force takes hold of the corpse and moves it. In that instance it's not being moved by the bodies own physical properties, but merely the force of whatever spirit has gripped it. Think puppetry or telekinetics.
On the other hand, an interior force would be bound by the bodies limits, like say a soul being forced back into a corpse. In this case, you could have slow and perpetually rotting zombies who are also self aware, which is all the more horrifying.
Dawn of the Dead remake had fast zombies and horde. One of the better remakes. I prefer horde.
28 Weeks intro with Robert Carlye was pure adrenaline.