At this point 80% fun entertainment. The other 20% for shared social experience. Specifically I play games with a handful of family and friends and it's a decent way to catch up and have a shared activity whether in person or remotely.
Some of your points apply to me, specifically the second one regarding puzzle solving, but in the end it comes down to entertainment and it being fun for me to solve puzzles. Different traits applied in the past, but I think in a way I've outgrown almost any of the other motivation. The sense of winning, competition, domination, accomplishment, or what not is fleeting for minutes at best and not really motivational or something I attach any value to. If I'm going to brag or take pride in something it's going to be family or some large project I completed, etc. and really not ever the result of a video game.
I completely agree with your points, the games I still play fall into that category though can still be a bit more competitive than you describe.
The difference is time has become more of a factor for me where grinds I used to do when I was younger are no longer acceptable for me now and oddly enough I find that games that are decades old but have been constantly updated like GTA, Warframe etc have changed that grind to more fit my older perspective (making it a lot easier to gain resources in game) whereas a lot of the newer games are still stuck with the old grind mechanics that I could tolerate when I was younger but not anymore like they haven't learnt anything over the years.
At this point 80% fun entertainment. The other 20% for shared social experience. Specifically I play games with a handful of family and friends and it's a decent way to catch up and have a shared activity whether in person or remotely.
Some of your points apply to me, specifically the second one regarding puzzle solving, but in the end it comes down to entertainment and it being fun for me to solve puzzles. Different traits applied in the past, but I think in a way I've outgrown almost any of the other motivation. The sense of winning, competition, domination, accomplishment, or what not is fleeting for minutes at best and not really motivational or something I attach any value to. If I'm going to brag or take pride in something it's going to be family or some large project I completed, etc. and really not ever the result of a video game.
I completely agree with your points, the games I still play fall into that category though can still be a bit more competitive than you describe.
The difference is time has become more of a factor for me where grinds I used to do when I was younger are no longer acceptable for me now and oddly enough I find that games that are decades old but have been constantly updated like GTA, Warframe etc have changed that grind to more fit my older perspective (making it a lot easier to gain resources in game) whereas a lot of the newer games are still stuck with the old grind mechanics that I could tolerate when I was younger but not anymore like they haven't learnt anything over the years.