What a shame. Ghost of Tsushima was a surprisingly good game that really didn't get the praise it deserved thanks to TLoU2. It had surprisingly interesting stories and tackled the "honor versus pragmatic" dynamic with a lot more nuance than most do. Excepting the infuriating Archer Girl sidestory, which seemed out of place even in the game itself with how it literally never lets you see her so it can Mary Sue the fuck out of her.
Even the combat was incredibly fun once you got your mind around it, enough so that they patched in a stupid coop mode months later with it (that they also made way too hard so you couldn't play with randos and needed a 4 man group coordinating).
Its a shame they tacked on a ridiculous open world of padding onto it, so most people threw it away justifiably before it came into its own.
On release you never physically saw her as far as I remember. She was always one step ahead of you and by the time you caught her she was on a boat in the distance and your archer mentor was like "she paid for her sins, let her go" and she gets away completely.
I had a blast in the online because I had 2-3 friends willing to play, the raids were more frustrating because you do need 4 cohesive players to match it. However the co-op missions were a breeze for me and my buddy running high tier assassin in Kappa masks.
I didn't have any friends with a PS4 willing to play, so I was just pure pugs, which meant I was unable to progress pretty quickly. Might be less of an issue now with it being on Steam.
The overall difficulty just felt a bit overtuned for something launching half a year later, when the player count was probably 10% of what it was. Meaning you basically had to bring your own friends to enjoy what it was going to throw at you.
What a shame. Ghost of Tsushima was a surprisingly good game that really didn't get the praise it deserved thanks to TLoU2. It had surprisingly interesting stories and tackled the "honor versus pragmatic" dynamic with a lot more nuance than most do. Excepting the infuriating Archer Girl sidestory, which seemed out of place even in the game itself with how it literally never lets you see her so it can Mary Sue the fuck out of her.
Even the combat was incredibly fun once you got your mind around it, enough so that they patched in a stupid coop mode months later with it (that they also made way too hard so you couldn't play with randos and needed a 4 man group coordinating).
Its a shame they tacked on a ridiculous open world of padding onto it, so most people threw it away justifiably before it came into its own.
? you see the archer girl at the end of her storyline. And she's a fucking sociopath
On release you never physically saw her as far as I remember. She was always one step ahead of you and by the time you caught her she was on a boat in the distance and your archer mentor was like "she paid for her sins, let her go" and she gets away completely.
She was the woman who pretended to be a random civilian of hers in the version I played and she accompanies you a short while in a quest.
That might have been the case, my memory isn't as strong as it used to be.
Regardless, we both agree on the point that her questline is infuriating and she is a downright evil person who gets away with everything.
I had a blast in the online because I had 2-3 friends willing to play, the raids were more frustrating because you do need 4 cohesive players to match it. However the co-op missions were a breeze for me and my buddy running high tier assassin in Kappa masks.
I didn't have any friends with a PS4 willing to play, so I was just pure pugs, which meant I was unable to progress pretty quickly. Might be less of an issue now with it being on Steam.
The overall difficulty just felt a bit overtuned for something launching half a year later, when the player count was probably 10% of what it was. Meaning you basically had to bring your own friends to enjoy what it was going to throw at you.