Apparently its on Gameplay Mechanics instead of design. Of which the only thing I can think of that exists is "capture them with capsules/balls" as most other Mon type games uses different objects that aren't as identical.
You're right, but it's still the same principle. Only the implementation can be patented, not the actual concept in itself. Which, given how different the 2 games are, is statistically impossible that they have the exact same code and implementation.
Apparently its on Gameplay Mechanics instead of design. Of which the only thing I can think of that exists is "capture them with capsules/balls" as most other Mon type games uses different objects that aren't as identical.
Which is a stretch among stretches.
It was already proven times and times again gameplay can't be copyrighted anyway. This won't go anywhere then.
Patent isn't the same as copyright. Gameplay mechanics can be patented in Japan, apparently. Pretty sure there are gameplay patents in the USA too.
You're right, but it's still the same principle. Only the implementation can be patented, not the actual concept in itself. Which, given how different the 2 games are, is statistically impossible that they have the exact same code and implementation.
You don't know the difference between patents and copyrights.
The implementation is copyrighted, aka the exact same code.
The concept is patented.
Patent infringement doesn't require copying code. It's about using a patented concept or method, even if implemented differently.