“I’ve never played SF4”
“The combo mechanics looked….”
Sounds like he didn’t like the graphics and just decided everything else was bad. I was expecting him to not like the ultra combo awarding getting beat up.
I'm sympathetic to those who despise the transition to 3D animation. I think Guilty Gear is the only franchise that made it work and that's because they effectively found a way to use 3D models to more efficiently create high quality sprite graphics.
I know SF3 3rd Strike is revered, but what was wrong with SF4?
He says about the game filled to the brim with one frame links.
If you think SF4 wasn't technically demanding then you are speaking from a position of profound ignorance.
“I’ve never played SF4” “The combo mechanics looked….”
Sounds like he didn’t like the graphics and just decided everything else was bad. I was expecting him to not like the ultra combo awarding getting beat up.
I'm sympathetic to those who despise the transition to 3D animation. I think Guilty Gear is the only franchise that made it work and that's because they effectively found a way to use 3D models to more efficiently create high quality sprite graphics.
Fair enough. I miss pinball dearly for the same reason.
It's made somewhat of a comeback lately, but it's nowhere near the same phenomenon it was before 2000.
The games themselves kick ass today, though. If you find one, play it.