It ceased to be a classic 2d fighting game franchise after 3rd Strike. I never played SF4. Aside from the forced 3d graphics, the combo mechanics looked gimmicky and somewhat automated in comparison to the timed and technical button/joystick execution needed in 3rd Strike that made it feel you were honing a craft every time you played it. It was the end of an era I wasn't ready for. Shortly after SF4 came out, our arcade of 30+ years closed and I wasn't about to start playing fighting games online.
“I’ve never played SF4”
“The combo mechanics looked….”
Sounds like he didn’t like the graphics and just decided everything else was bad. I was expecting him to not like the ultra combo awarding getting beat up.
I'm sympathetic to those who despise the transition to 3D animation. I think Guilty Gear is the only franchise that made it work and that's because they effectively found a way to use 3D models to more efficiently create high quality sprite graphics.
I know SF3 3rd Strike is revered, but what was wrong with SF4?
It ceased to be a classic 2d fighting game franchise after 3rd Strike. I never played SF4. Aside from the forced 3d graphics, the combo mechanics looked gimmicky and somewhat automated in comparison to the timed and technical button/joystick execution needed in 3rd Strike that made it feel you were honing a craft every time you played it. It was the end of an era I wasn't ready for. Shortly after SF4 came out, our arcade of 30+ years closed and I wasn't about to start playing fighting games online.
He says about the game filled to the brim with one frame links.
If you think SF4 wasn't technically demanding then you are speaking from a position of profound ignorance.
“I’ve never played SF4” “The combo mechanics looked….”
Sounds like he didn’t like the graphics and just decided everything else was bad. I was expecting him to not like the ultra combo awarding getting beat up.
I'm sympathetic to those who despise the transition to 3D animation. I think Guilty Gear is the only franchise that made it work and that's because they effectively found a way to use 3D models to more efficiently create high quality sprite graphics.
Fair enough. I miss pinball dearly for the same reason.
It's made somewhat of a comeback lately, but it's nowhere near the same phenomenon it was before 2000.
The games themselves kick ass today, though. If you find one, play it.