I would love to see Chris Carters Balance of Power updated to a 2024 version. No change to mechanics but just a different starting scenario. I would also love a really big re-do of the Lords of Midnight Series - I still play the old rotoscope version. And I always loved Reach for the Stars on C64 but the PC upgrade version lost something in the conversion - so I'd like to go back to the C64 version and just upgrade the interface plus add Multiplayer Online. I'm looking forward to the Age of Mythology reboot (already have it setup for preinstall) - but I also know that in current year it may also be terrible. But the graphics certainly look enticing.
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It doesn't even have to be woke, things just get lost in translation. Take the Super Mario RPG remake; it's harder than the original. You need to be frame-perfect to land timed hits (which the improved frame rate and animations don't help), and platforming requires more precision because Mario has a round hitbox instead of a square one.
Remakes all too often break things in the process of fixing the obvious graphical ones, and developers won't know because they don't play their own games, much less the old ones.
Same thing happened in the Crash remasters iirc
Spheres and capsules are easier for PhysX & other physics libs to calculate than boxes, so a modern game is using off-the-shelf physics is going to do this, but older games probably rolled their own
So many devs think that aping Pixar animation is the only way to "update" cartoony 3D graphics. But that just doesn't even remotely fit the vibe of the original SMRPG. They should have gone with something like Tim Burton's claymation style, maybe even add a dash of ratfink to some of the attack animations.