Some games just aren't meant for you, don't follow the herd, I feel the same way about souls games because they're not my thing at all even though people clearly like them a lot. I also have the sneaking suspicion as a dev a lot of the indie devs that do make roguelike are just using the 'difficulty' as a convenient excuse not to write save and load code which is a pain in the arse lol.
I'm really enjoying how much support though that devs are getting who do not give in to the leftist mobs, the mobs are losing their power.
Procgen roguelike / roguelite slop is so popular because it allows lazy devs to stretch an hour of content into a "full" game, and to not bother balancing.
Some games just aren't meant for you, don't follow the herd, I feel the same way about souls games because they're not my thing at all even though people clearly like them a lot. I also have the sneaking suspicion as a dev a lot of the indie devs that do make roguelike are just using the 'difficulty' as a convenient excuse not to write save and load code which is a pain in the arse lol.
I'm really enjoying how much support though that devs are getting who do not give in to the leftist mobs, the mobs are losing their power.
Procgen roguelike / roguelite slop is so popular because it allows lazy devs to stretch an hour of content into a "full" game, and to not bother balancing.
Balancing means less money.
Look at the NBA. Three-point line breaks the game? Encourage it!
People pay to see threes and spectacular dunks, not defense! Change the rules!
And they make more money than ever, because people are idiots.
I actually start with save/load states and work backwards from that.