I occasionally play games with friends, but 95% of the time even that is online play just within our group (coop and the like). I also only play with people I know in person, or their friends, most of which I've at least met once or twice anyway. I haven't talked to an internet random in a video game since WoW Cataclysm in 2011, and I typically turn off any chat features entirely when I am online. I have no energy to waste on the scum that permeates online gaming now.
It's a classic strategy game where the AI poses no threat and can't play by the game's own rules.
Every DLC release added a new layer of half-baked game mechanic complexity , introducing another new system that the AI can't command & forcing the player to adopt their own house rules.
Enemy pathfinding is the worst nowadays in so many games. It's to the point where I'm pleasantly surprised when I can't just trick their AI into the most obvious killzone ever.
I've been out for several years now.
I occasionally play games with friends, but 95% of the time even that is online play just within our group (coop and the like). I also only play with people I know in person, or their friends, most of which I've at least met once or twice anyway. I haven't talked to an internet random in a video game since WoW Cataclysm in 2011, and I typically turn off any chat features entirely when I am online. I have no energy to waste on the scum that permeates online gaming now.
Civ 6 is a microcosm of modern game design.
It's a classic strategy game where the AI poses no threat and can't play by the game's own rules.
Every DLC release added a new layer of half-baked game mechanic complexity , introducing another new system that the AI can't command & forcing the player to adopt their own house rules.
Enemy pathfinding is the worst nowadays in so many games. It's to the point where I'm pleasantly surprised when I can't just trick their AI into the most obvious killzone ever.