It's a classic strategy game where the AI poses no threat and can't play by the game's own rules.
Every DLC release added a new layer of half-baked game mechanic complexity , introducing another new system that the AI can't command & forcing the player to adopt their own house rules.
I do agree that the base game is likely the most "challenging" AI-wise, but even calling it half-decent is being way too charitable.
The problem since launch with Civ 6 is that the AI poses no military threat whatsoever beyond the opening era of the game on higher levels when they start with Turn 1 extra units.
Which is simply unforgivable for a franchise whose entire meta is all out war.
Enemy pathfinding is the worst nowadays in so many games. It's to the point where I'm pleasantly surprised when I can't just trick their AI into the most obvious killzone ever.
Civ 6 is a microcosm of modern game design.
It's a classic strategy game where the AI poses no threat and can't play by the game's own rules.
Every DLC release added a new layer of half-baked game mechanic complexity , introducing another new system that the AI can't command & forcing the player to adopt their own house rules.
I do agree that the base game is likely the most "challenging" AI-wise, but even calling it half-decent is being way too charitable.
The problem since launch with Civ 6 is that the AI poses no military threat whatsoever beyond the opening era of the game on higher levels when they start with Turn 1 extra units.
Which is simply unforgivable for a franchise whose entire meta is all out war.
Enemy pathfinding is the worst nowadays in so many games. It's to the point where I'm pleasantly surprised when I can't just trick their AI into the most obvious killzone ever.