It is refreshingly simple. The game warns you that it is not to be discussed publicly and why. If you discuss it publicly, or write and publish an article about it (kek), you get banned from current and future participation. Open and shut.
The cat is out of the bag so there's no real reason for Valve to hold you under a legal threat. They're confident that news won't really hurt them, and participation would be desirable. So they invite you quietly, and allow you to invite your friends. And when you break the arrangement they just ban you.
I have to admire the elegance.
But what kind of nutcase are you to literally put the disclaimer of "Don't share any details about this game with anyone" that the game shows you on every launch IN YOUR ARTICLE, and then glibly assert "But I didn't press OK, I pressed Escape, ha HA!" You want to live in a society where nobody trusts anybody, and this is the attitude that makes it so.
but I'm sure any programmer worth their salt will back me up in that even Valve can't produce anything that would remotely wow people anymore
I would probably fall under that, but I would also disagree. Cause things that "wow" people are not things that a programmer does. It's what a designer does.
What wows a programmer is stuff like the magic number for fast inverse square root. But for a player that is irrelevant.
Stuff like the physic puzzles in HL2 are trivial and were trivial. We had physic simulation for ages and they're easy to implement. But putting them into a shooter? That was the wow factor.
I mean your CS2 example is great. Did the Godot programmer's version run at 240fps next to all the other code of CS2? Cause that was a requirement, cause CS nerds value their 240hz monitors. Not to mention they don't want any changes to the gameplay.
Sorry, I know you’re trying to be nice, but his example with CS2 was the worst part. He didn’t say anything about whether it worked well. You’re extrapolating that because you assume it wasn’t a retarded example. His actual complaint was that it wasn’t complicated or fancy. I even asked him to clarify if there was anything bad about it, because the complaint didn’t appear to make sense, and his response was:
I never claimed it was a poor implementation, I simply pointed out it was nothing special
In other words, it worked fine, it did what the game needed, but because it wasn’t done in a fancy new way that Valve invented themselves, it’s bad.
It is refreshingly simple. The game warns you that it is not to be discussed publicly and why. If you discuss it publicly, or write and publish an article about it (kek), you get banned from current and future participation. Open and shut.
The cat is out of the bag so there's no real reason for Valve to hold you under a legal threat. They're confident that news won't really hurt them, and participation would be desirable. So they invite you quietly, and allow you to invite your friends. And when you break the arrangement they just ban you.
I have to admire the elegance.
But what kind of nutcase are you to literally put the disclaimer of "Don't share any details about this game with anyone" that the game shows you on every launch IN YOUR ARTICLE, and then glibly assert "But I didn't press OK, I pressed Escape, ha HA!" You want to live in a society where nobody trusts anybody, and this is the attitude that makes it so.
I would probably fall under that, but I would also disagree. Cause things that "wow" people are not things that a programmer does. It's what a designer does.
What wows a programmer is stuff like the magic number for fast inverse square root. But for a player that is irrelevant.
Stuff like the physic puzzles in HL2 are trivial and were trivial. We had physic simulation for ages and they're easy to implement. But putting them into a shooter? That was the wow factor.
I mean your CS2 example is great. Did the Godot programmer's version run at 240fps next to all the other code of CS2? Cause that was a requirement, cause CS nerds value their 240hz monitors. Not to mention they don't want any changes to the gameplay.
Sorry, I know you’re trying to be nice, but his example with CS2 was the worst part. He didn’t say anything about whether it worked well. You’re extrapolating that because you assume it wasn’t a retarded example. His actual complaint was that it wasn’t complicated or fancy. I even asked him to clarify if there was anything bad about it, because the complaint didn’t appear to make sense, and his response was:
In other words, it worked fine, it did what the game needed, but because it wasn’t done in a fancy new way that Valve invented themselves, it’s bad.