I'm not really surprised. As someone who used to play CoD a lot, I used to think I wasn't a fan of SBMM. The more I thought about it though, the problems I had with the game wasn't from that. It was that both the game and the gaming community had left me in the past. It's the same thing with a game like Fortnite. Basically, it's me realizing I'm old and disinterested in learning these new tactics.
I grew up on early FPS stuff, Doom, Duke Nukem 3D, Quake. That's what I was playing at the ages you have the most time and room to learn. The thing is those are really simple games. I mean Quake had jump, wow. It was all about keeping moving and dealing damage. After the late 90s, I didn't really do much FPS until around CoD4 and Halo 3. Getting into that, you can see my old school playstyle. I move laterally, jump, and shoot. It wasn't that bad on those games and I adapted to the point I'd learn maps and essentially do what everyone else wasn't to get an advantageous position, then rush at the enemy aggressively just like I'd do with my Doom shotgun.
They are all so complicated now, and I guess that's what the youth want. Slide, dive, different types of sprint, slide cancelling, double jump, wall running, or GoW with "wall-bouncing". Trying to take my antique tactics in there now only marginally works, and it's with the same thing I learn the maps and try to be in their face before they know what happened. I added a slide move, but that's about it.
Long only mildly related story aside, I've made my peace with SBMM, and for the most part just moved on to other things.
Oh yeah, I showed my cousin once how I played Doom with only the keyboard, and that's how I played it well into the 2000s. Yeah, he had no understanding of how I ever managed to do that. I don't even remember how mouse-look worked in "base" Doom.
I'm not really surprised. As someone who used to play CoD a lot, I used to think I wasn't a fan of SBMM. The more I thought about it though, the problems I had with the game wasn't from that. It was that both the game and the gaming community had left me in the past. It's the same thing with a game like Fortnite. Basically, it's me realizing I'm old and disinterested in learning these new tactics.
I grew up on early FPS stuff, Doom, Duke Nukem 3D, Quake. That's what I was playing at the ages you have the most time and room to learn. The thing is those are really simple games. I mean Quake had jump, wow. It was all about keeping moving and dealing damage. After the late 90s, I didn't really do much FPS until around CoD4 and Halo 3. Getting into that, you can see my old school playstyle. I move laterally, jump, and shoot. It wasn't that bad on those games and I adapted to the point I'd learn maps and essentially do what everyone else wasn't to get an advantageous position, then rush at the enemy aggressively just like I'd do with my Doom shotgun.
They are all so complicated now, and I guess that's what the youth want. Slide, dive, different types of sprint, slide cancelling, double jump, wall running, or GoW with "wall-bouncing". Trying to take my antique tactics in there now only marginally works, and it's with the same thing I learn the maps and try to be in their face before they know what happened. I added a slide move, but that's about it.
Long only mildly related story aside, I've made my peace with SBMM, and for the most part just moved on to other things.
I still remember all the Quake machinima and the one with mouse players making fun of a "keyboard only" guy. Good times.
Oh yeah, I showed my cousin once how I played Doom with only the keyboard, and that's how I played it well into the 2000s. Yeah, he had no understanding of how I ever managed to do that. I don't even remember how mouse-look worked in "base" Doom.
It only controlled lateral looking, not vertical. It's kind of funky.
The original Doom engine couldn't pitch the camera. That's one of the reasons it was fast enough to be (barely) playable on a 386.