There have already been plenty of youtube videos on this, but a big reason people hate SBMM is because of stuff like player retention. It's based around keeping people in the game for as long as possible and 'engaged' rather than whether or not the game is any fun. Granted, fun is extremely subjective but that's the problem and hopefully explains why I consider SBMM to be so much worse than people complain about.
They're trying to quantify fun and turn it into some kind of consistent money making algorithm except that's not how games work. Which explains why you have so many utterly depressing games coming out that are purely there to take advantage of a bunch of addled weirdos with personal addiction problems rather than provide any kind of real product to gamers who love playing video games.
As for the wokeness, it kind of does, because people here and in general alt-tech spaces know better than anyone how disproportionate the presence of leftists are online and terminally online at that. That's naturally going to feed into the type of feedback corporations will get and again back to the Ubisoft problem of surprised Pikachu face when an entire country gets pissed off at them for their ridiculous decision making.
I am sperging but I do love this at the same time because it's really boiling down for me the maths behind corporate gaming decision making and why they have such a delayed response to anything going on within gaming spheres. They have truly gone out of touch with their own playerbases in the worse possible way and they only make any kind of adjustment after their quarterly profits roll in and they shit bricks at the prospect of layoffs.
There have already been plenty of youtube videos on this, but a big reason people hate SBMM is because of stuff like player retention. It's based around keeping people in the game for as long as possible and 'engaged' rather than whether or not the game is any fun. Granted, fun is extremely subjective but that's the problem and hopefully explains why I consider SBMM to be so much worse than people complain about.
They're trying to quantify fun and turn it into some kind of consistent money making algorithm except that's not how games work. Which explains why you have so many utterly depressing games coming out that are purely there to take advantage of a bunch of addled weirdos with personal addiction problems rather than provide any kind of real product to gamers who love playing video games.
As for the wokeness, it kind of does, because people here and in general alt-tech spaces know better than anyone how disproportionate the presence of leftists are online and terminally online at that. That's naturally going to feed into the type of feedback corporations will get and again back to the Ubisoft problem of surprised Pikachu face when an entire country gets pissed off at them for their ridiculous decision making.
I am sperging but I do love this at the same time because it's really boiling down for me the maths behind corporate gaming decision making and why they have such a delayed response to anything going on within gaming spheres. They have truly gone out of touch with their own playerbases in the worse possible way and they only make any kind of adjustment after their quarterly profits roll in and they shit bricks at the prospect of layoffs.