one of the big reasons why they're pushing so hard for this always online shit is precisely because of the metrics
Go spend at least 8 hours playing one of these mainstream games, CoD, Fortnite, whatever. Look at the attire of all of the other players and the tiny percentage of it that is included in the base game. You'll see the reason for always online right there. The amount of money they have to making selling that cosmetic shit is absolutely mind blowing.
Studying this workflow tells you exactly what these retards do every day. They're low level midwit devs who have meetings and look at stats they've acquired from spying on their players and make changes based on that instead of oh I don't know checking the damn feedback and playing the game to see how everything looks and feels by comparison to what the feedback is to make sure it's legit and not just somebody bitching which does happen.
This also leads me to another point about the issue of metrics as part of your game development workflow, it's ripe for trolling. You could potentially fuck with the devs if they're spying on you and have everybody do something similar and rather than investigate what gamers are doing with a particular action they'll just blindly read it off a chart and go "Hmm that's interesting, lots of people seem to really like using this weapon, maybe we should release new skins or nerf it".
You cannot trust these companies at all, they're dead, they don't know what fun is. It looks like their spying is less about anti-cheat and more about collecting gameplay metrics because they're cunts. Fascinating if a a massive black pill because it explains why all of these companies are so bad. Activision kind of shot themselves in the foot here because now we know exactly what the logic behind the workflow of every AAA company is and the answer is they're retarded.
I play fighting games where SBMM is mandatory simply because of how fighting games work, so I'm reading this comment kind of wondering what exactly makes them 'retarded', because reading the study, I don't necessarily have an objection with how they're doing it, because feedback is weird. There's a shitload of developers in MMOs, fighting games, FPSs, whatever that have said the following in many different ways and I get it: 'Gamers are excellent at finding what's wrong with something in-game; they suck at making solutions to said problem'.
You gotta separate the trolling from the real feedback and then isolate the issue in order to actually make a good patch/nerf/buff, but I don't think this necessarily feeds back into anything involving wokeness, that's just a byproduct of these people living in echo chambers. I think the way that patches are done is fine, because playing the game doesn't change the fact that for example the pre-patch AWP in CSGO did too much for how it was priced at the time and that showed up at all levels of play. I maybe shouldn't but I'm going to give them the benefit of the doubt mainly because making sure people have fun is the main objective, and at least in fighting games, it works.
Go spend at least 8 hours playing one of these mainstream games, CoD, Fortnite, whatever. Look at the attire of all of the other players and the tiny percentage of it that is included in the base game. You'll see the reason for always online right there. The amount of money they have to making selling that cosmetic shit is absolutely mind blowing.
I play fighting games where SBMM is mandatory simply because of how fighting games work, so I'm reading this comment kind of wondering what exactly makes them 'retarded', because reading the study, I don't necessarily have an objection with how they're doing it, because feedback is weird. There's a shitload of developers in MMOs, fighting games, FPSs, whatever that have said the following in many different ways and I get it: 'Gamers are excellent at finding what's wrong with something in-game; they suck at making solutions to said problem'.
You gotta separate the trolling from the real feedback and then isolate the issue in order to actually make a good patch/nerf/buff, but I don't think this necessarily feeds back into anything involving wokeness, that's just a byproduct of these people living in echo chambers. I think the way that patches are done is fine, because playing the game doesn't change the fact that for example the pre-patch AWP in CSGO did too much for how it was priced at the time and that showed up at all levels of play. I maybe shouldn't but I'm going to give them the benefit of the doubt mainly because making sure people have fun is the main objective, and at least in fighting games, it works.