tbf stuff like Unreal does have source, and a lot of video games can be decompiled to the point that all you're missing is the comments. Actually, I've seen comments in .NET disassembly. IDK how they got there.
The entire point of Nintendo's games as a whole for the most part is that they use their consoles' gimmicks to fully flesh out their first party games. Nintendo making multi-console releases would pretty much ruin the point of why they have consoles to begin with.
IPs that aren't jealously guarded lose their Trademark/Copyright. Its a legitimate legal problem that companies like Qtip and Bandaid have lost a shit ton of money by failing to do so. Nintendo owns basically every "mascot" character that anyone would want to use, so of course they are always defending them.
Nobody gives a shit about selling Aloy figures unlicensed, so Sony or Microsoft never even need to bother defending anything.
This may be the dumbest criticism of any video game company I've ever heard.
Do you only play games based on open sourced Id Software's engines?
tbf stuff like Unreal does have source, and a lot of video games can be decompiled to the point that all you're missing is the comments. Actually, I've seen comments in .NET disassembly. IDK how they got there.
The entire point of Nintendo's games as a whole for the most part is that they use their consoles' gimmicks to fully flesh out their first party games. Nintendo making multi-console releases would pretty much ruin the point of why they have consoles to begin with.
IPs that aren't jealously guarded lose their Trademark/Copyright. Its a legitimate legal problem that companies like Qtip and Bandaid have lost a shit ton of money by failing to do so. Nintendo owns basically every "mascot" character that anyone would want to use, so of course they are always defending them.
Nobody gives a shit about selling Aloy figures unlicensed, so Sony or Microsoft never even need to bother defending anything.