I have just started Nightmare of Decay, a retro looking FPS with scarce resources. As someone who had quite a bit of fun with old school shooters, this promises to be quite a lot of fun. Just before that I have played Forgive Me Father, another old school shooter with an interesting aesthetic, this time of the Lovecraftian flavour. Not sure what I will play next, but probably something other, than shooter.
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Evil Dead: The Game (apparently it's dead, but I always loved the Evil Dead franchise (the ones starring Bruce Campbell) and the game has some really awesome mechanics, but it's one of those terrible asymmetric multiplayer horror games. But it has some offline single-player content and it's super hard and kind of fun. It has all the weapons and gameplay mechanics I always wanted out of a good TPS horror game, but I just wish it had a proper story mode and proper progression in the offline mode.)
Hot Wheels Unleashed (pretty cool game, and it's extremely basic when it comes to the mechanics, but if you have sons I would highly recommend this game to get to play with them. Has local split-screen races and a ton of cars to unlock. Be warned that it also has a ton of DLC, I'm not even sure how much of the DLC I have versus what's available because I bought it a while back but didn't play it for the longest. It has a track creator and a livery editor, so there's a ton of replayability. Also, it has zero woke content, which is good)
Prodeus (modern boomer shooter like Doom. It's fun and serviceable that I've been slowly playing off and on)
BlazBlue: Entropy Effect (we don't get many side-scrolling platform beat-'em-up games like this, so I hopped on this when I saw it on sale, and definitely not disappointed. It's an awesome game that's considered a roguelike, and the combat is on-point. The graphics are fantastic and it controls really well. It's a night and day difference whenever you play a quality Eastern-made game versus the Western slop out there).
Star Citizen (mostly just been doing a lot of hunting across the prairies of MicroTech after the fauna was added. It feels like a retirement game now -- I like hopping into the Syulen, grabbing a bunch of food, supplies and a sniper rifle, and doing the poaching missions across the plains and the forested mountain regions. It's very relaxing sniping the animals from a 1 kilometre out.)
I was pretty bummed out about what they did with the Evil Dead game. Like I'll admit, the general direction wasn't exactly a bad idea for that kind of setting, but at the same time the overall gameplay design was just "Meh".
I think the devs put almost too much time into the grind, loot, and reward mechanics than actual fun. Which is very much NOT in keeping with Evil Dead and Bruce Campbell's style..
Exactly. I wish they could have taken the graphics, characters, character design, and weapons, and put them in a more linear story-focused game like the older PS2 Evil Dead games.
Heck, even if they kept the maps open and made it where you progressed through finding items, activating switches, or killing enemies like in Resident Evil, it could have been awesome. But yeah, the overall design just left a lot to be lacking. But I did enjoy the gunplay and the melee was serviceable enough, it just needed to be baked into a better overall presentation of the content.
Heck, if they could make something akin to the story mode in that World War Z game, I would be a super happy camper.