I've called it lazy and it's something that AAA studios heavily rely on too much for their vegetation.
And what would you do in place of a flyweight tree system? Please, enlighten us with your revolutionary landscape painting tool that's not only performant, but resolves whatever bugaboo you have with the common implementation.
completely misunderstanding my points about gamedev practices
Your points aren't hard to understand, they're just amateurish and confidently uninformed.
my speed tree example
go after me on things that are true
Already done.
Edit: I'll take back the part about you saying basic optimizations were lying. You instead called them shady. Directionally the same, but semantically different.
Your points aren't hard to understand, they're just amateurish and confidently uninformed.
I'll take back the part about you saying basic optimizations were lying. You instead called them shady. Directionally the same, but semantically different.
Got it, as expected you're just here to start shit because you're bored. Even people who don't like me know where I'm coming from when it comes to game dev and I often give very detailed points about why I think certain things.
You can disagree with me by all means but shocker no one wants to talk to somebody who's going to endlessly start shit over nothing and that's what you're doing and I'm simply not interested in getting into a fight over things I did and didn't post for several pages with a retard who refuses to take my posts at face value and invent shit in their heads that never happened.
Go take your schizophrenic behaviour to reddit where it belongs.
It's not trolling when you're corrected or told your understanding is lacking, but your refusal to accept when you don't know/you're wrong combined with an inflated sense of self-importance makes you kind of annoying. The silver-lining is that, unlike people like Dr. Jester or Imp, you seem like you could at least improve if you took some time for some honest introspection.
And what would you do in place of a flyweight tree system? Please, enlighten us with your revolutionary landscape painting tool that's not only performant, but resolves whatever bugaboo you have with the common implementation.
Your points aren't hard to understand, they're just amateurish and confidently uninformed.
Already done.
Edit: I'll take back the part about you saying basic optimizations were lying. You instead called them shady. Directionally the same, but semantically different.
Got it, as expected you're just here to start shit because you're bored. Even people who don't like me know where I'm coming from when it comes to game dev and I often give very detailed points about why I think certain things.
You can disagree with me by all means but shocker no one wants to talk to somebody who's going to endlessly start shit over nothing and that's what you're doing and I'm simply not interested in getting into a fight over things I did and didn't post for several pages with a retard who refuses to take my posts at face value and invent shit in their heads that never happened.
Go take your schizophrenic behaviour to reddit where it belongs.
It's not trolling when you're corrected or told your understanding is lacking, but your refusal to accept when you don't know/you're wrong combined with an inflated sense of self-importance makes you kind of annoying. The silver-lining is that, unlike people like Dr. Jester or Imp, you seem like you could at least improve if you took some time for some honest introspection.
You don't know what this means.