It's pretty standard that you get more advanced functionality than simple A to B belts as you progress through those kinds of games.
Filters, splitters, programmable switches etc. Then there's separate fluids, logistics and power networks with their own tricks and restrictions to figure out too
They are technically restrictive in that there non-functional possibilities, that's the basic premise of an open ended puzzle game. But they're not restrictive in that there's not much you can do with them. After all a processor is just a handful of types of logic gates and an absurd number of connecting lines, which are the same basic tools as conveyor belt games.
You could probably crowd source some ingenious miniaturisation solutions if you reversed your needs into factorio game terms and made it a challenge map
It's pretty standard that you get more advanced functionality than simple A to B belts as you progress through those kinds of games.
Filters, splitters, programmable switches etc. Then there's separate fluids, logistics and power networks with their own tricks and restrictions to figure out too
They are technically restrictive in that there non-functional possibilities, that's the basic premise of an open ended puzzle game. But they're not restrictive in that there's not much you can do with them. After all a processor is just a handful of types of logic gates and an absurd number of connecting lines, which are the same basic tools as conveyor belt games.
My brother-in-law is an appliance engineer, and he plays Factorio in his spare time. It's just his thing.
Oh yeah definitely a huge overlap.
You could probably crowd source some ingenious miniaturisation solutions if you reversed your needs into factorio game terms and made it a challenge map