The NES had Megaman. The genesis had
(upload.wikimedia.org)
You're viewing a single comment thread. View all comments, or full comment thread.
Comments (28)
sorted by:
This fucking game ... this fucking ... game.
Loved the fuck out of it and took the time to beat it out of spite because it was difficult ... and it didn't hold your hand.
remember when game devs tortured gamers with brutally difficult gameplay rather than by forcing their broken politics down our throats?
Remember when brutally difficult gameplay was merely a matter of "technology wasn't nearly so good at making smooth gameplay features?"
...should have added a laughing emoji to indicate I was joking, lol.
that's a fair point, but there were other factors as well. I forget the term, but as an example, there's a concept where a dev/playtester plays the same part of the level over and over, so they can pass it with ease, never realizing that to a new player, that part is actually hard as balls. considering the relative youth of the industry, this wasn't properly known at the time, especially with so many new studios popping up all the time.
Honestly, I'm not even shitting on these old games. There were piles of lemons, put out by shovelware companies galore, but the games seen as classics became classics for a reason, even if the difficulty was borderline sadomasochistic.
That being said, there's something funny about people who look fondly back at games that make demon souls look like a cakewalk being called "whiny man-babies".
No, that was bad game design. Either from refusal to spend the time to implement responsive controls or through shit game design that was modeled after arcades where the goal was to kill the player to farm another quarter.
It's very possible to design a game that is both good but brutally difficult, but lot's not fool ourselves, a metric fuckton of games from that era were hard because of abominably bad game design.
Remember when brutally difficult games were just a marketing pitch to make you waste quarters on arcade machines deliberately designed to be brutally hard at first quarter and only get easier after you put another 20 after 20 continue countdowns?
...don't die?
lmao.