They stealth launched it during a game award stream.
They made it digital only for a good 90% of it's life. Only recently did it get physical releases (in the last 30 days) on Xbox Series X and PS5. It's still not on Switch. And given their "It'll be available on all current platforms that it's on" it might not get to Switch at all.
It was day one on gamepass, so you never had to buy it digitally anyway.
There was zero marketing for it that I ever saw outside of the game award stream, and when it had a splash page at launch on Steam (Same day as the gaming stream)
I mean, it's kinda obvious why it failed. Which is a shame because it's got near zero ESG crap in it, (there's one danger hair in it that rescues you at least once) and it plays genuinely well. It's a bit campy here and there, but it's got a fun charm to it.
Did it even fail though? Its hard to know because Xbox counts Gamepass downloads with sales, but between the two it had over 3 million "sales". Which is massive for a AA game. And considering it had no marketing budget at all, they had a much lower bar to reach to succeed.
I doubt it was a success on the level that everyone got bonuses that year because of it, but its hard to imagine it actually failed.
I do believe they did sabotage it. Maybe not intentionally, but it feels as though it should have done better. 3 million should have been a success, even for a AA title.
Last August they were praising it. MS said that they were happy with it.
They closed the studio that made it not even ten months saying that.
I think they sabotaged Hi-Fi Rush.
They stealth launched it during a game award stream.
They made it digital only for a good 90% of it's life. Only recently did it get physical releases (in the last 30 days) on Xbox Series X and PS5. It's still not on Switch. And given their "It'll be available on all current platforms that it's on" it might not get to Switch at all.
It was day one on gamepass, so you never had to buy it digitally anyway.
There was zero marketing for it that I ever saw outside of the game award stream, and when it had a splash page at launch on Steam (Same day as the gaming stream)
I mean, it's kinda obvious why it failed. Which is a shame because it's got near zero ESG crap in it, (there's one danger hair in it that rescues you at least once) and it plays genuinely well. It's a bit campy here and there, but it's got a fun charm to it.
Did it even fail though? Its hard to know because Xbox counts Gamepass downloads with sales, but between the two it had over 3 million "sales". Which is massive for a AA game. And considering it had no marketing budget at all, they had a much lower bar to reach to succeed.
I doubt it was a success on the level that everyone got bonuses that year because of it, but its hard to imagine it actually failed.
I do believe they did sabotage it. Maybe not intentionally, but it feels as though it should have done better. 3 million should have been a success, even for a AA title.
Last August they were praising it. MS said that they were happy with it.
They closed the studio that made it not even ten months saying that.
Kinda like sabotaging ff7 and stellar blade by making them ps5 exclusive. We will never know the true sell data if it got released on all platforms.
Not many people is gonna drop 500 dollars to play a game.