Not to mention the Hades loop is mind numbingly RNG.
The joke is that's where I end up drawing the line overall because gameplay. I don't know what it is, but it seems a lot of game developers are abusing the fuck out of RNG these days instead of being even vaguely normal.
RNG always has it's place in gaming to a degree but there's nothing more fucking frustrating when you're playing and doing well and the RNG simply decides to go fuck you and break your whole game which only encourages save scumming to an insane degree.
. <Colonist> has been infected with muscle parasites
. <Colonist> has been infected with muscle parasites
For no fucking reason, the problem I have with this is again, the RNG isn't even well designed. So it does encourage save scumming, since you can simply make sure to save at a certain point and then reload and it will eventually give you a positive outcome which is just silly and ruins the whole point of RNG in the first place.
Xcom 2 devs got around this exploit by making it save the results even if you did save scumming which okay if you want to be a purist about it sure. However that just made the experience all the more frustrating because you'd have to start a mission etc. all over again and that's cancer.
Even without the woke crap, there is plenty to critique about modern gaming gimmicks and the design choices they have. I'm somebody who feels that the success or failure or my game shouldn't depend on some random number, it should depend on whether I've made some shitty choice and walked into a fight I'm not prepared for.
Does anyone remember Everquest 1 and World of Warcraft Classic? Even those games did RNG right despite being very purist numbers based RPGs. Everything dependent on your gear setup and stats then later on your micro with your party as you worked together to take out monsters or bosses. We simply don't have that anymore because it's either pure RNG or heavily dependent on the outcome of how much RL money you spend in the game which is shit.
If you got wiped it was because of your stats allocation, your gear or your garbage party and I liked that, I hate modern gaming.
Mobile gacha mechanics with time sinks being the favorite method of 'gaming'.
I mean the only way a 'speed run' even makes sense, is if you find playing the game is too much of a chore so you want to end it sooner.
Who wants to be constructive in your approach when gambling and loopholes reward you better. I suppose in hindsight games imitating life isn't anything to be shocked about, till you realize that's exactly why you want an escape from reality.
The joke is that's where I end up drawing the line overall because gameplay. I don't know what it is, but it seems a lot of game developers are abusing the fuck out of RNG these days instead of being even vaguely normal.
RNG always has it's place in gaming to a degree but there's nothing more fucking frustrating when you're playing and doing well and the RNG simply decides to go fuck you and break your whole game which only encourages save scumming to an insane degree.
As an example Baldur's Gate 3:
. Critical Failure
. Critical Failure
or in a battle
. miss
. miss
You have died press key to restart
Or my personal favourite to bitch about Rimworld:
Colony doing completely fine, really managed well:
. <Colonist> has been infected with muscle parasites
. <Colonist> has been infected with muscle parasites
For no fucking reason, the problem I have with this is again, the RNG isn't even well designed. So it does encourage save scumming, since you can simply make sure to save at a certain point and then reload and it will eventually give you a positive outcome which is just silly and ruins the whole point of RNG in the first place.
Xcom 2 devs got around this exploit by making it save the results even if you did save scumming which okay if you want to be a purist about it sure. However that just made the experience all the more frustrating because you'd have to start a mission etc. all over again and that's cancer.
Even without the woke crap, there is plenty to critique about modern gaming gimmicks and the design choices they have. I'm somebody who feels that the success or failure or my game shouldn't depend on some random number, it should depend on whether I've made some shitty choice and walked into a fight I'm not prepared for.
Does anyone remember Everquest 1 and World of Warcraft Classic? Even those games did RNG right despite being very purist numbers based RPGs. Everything dependent on your gear setup and stats then later on your micro with your party as you worked together to take out monsters or bosses. We simply don't have that anymore because it's either pure RNG or heavily dependent on the outcome of how much RL money you spend in the game which is shit.
If you got wiped it was because of your stats allocation, your gear or your garbage party and I liked that, I hate modern gaming.
Mobile gacha mechanics with time sinks being the favorite method of 'gaming'. I mean the only way a 'speed run' even makes sense, is if you find playing the game is too much of a chore so you want to end it sooner.
Who wants to be constructive in your approach when gambling and loopholes reward you better. I suppose in hindsight games imitating life isn't anything to be shocked about, till you realize that's exactly why you want an escape from reality.