For Arrowhead, a few community managers who were less damage control more adding fuel by antagonising the community.
From Sony, a LOT of executives and managers need to go. The people that thought this was a good idea and tried to implement this being high on the list. We still don't know if Helldivers 2 will recover after 2 days of immense negativity, if it wasn't for the communication of their CEO I'd say it couldn't but it'll take time.
Sony did a power grab and blinked so they have lost A TON of reputation for nothing and have now taught gamers to fight back HARD for results.
have now taught gamers to fight back HARD for results
This is not news, it's just rarely been successful because what's necessary is for the response to be instantaneous.
It's kinda like artillery. How long you bombard a target has basically no impact on effectiveness. The effectiveness is determined by how much boom you get in the opening seconds of the barrage. Once the survivors are in cover you're not doing any damage.
It's kinda like artillery. How long you bombard a target has basically no impact on effectiveness. The effectiveness is determined by how much boom you get in the opening seconds of the barrage.
Don't know about that, I do like the Death Korps of Kreig mentality of bombing an area for centuries until there is nothing left THEN accepting their surrender lol.
True story, the US Army did casualty analyses of WW1 and determined that artillery barrages have a diminishing returns effect as survivors get into cover. It's what governed the development of time-on-target missions, to maximize the amount of metal falling in the opening seconds.
Time-on-target: Rather than assigning a battery to shell a target for a period of time, a central HQ directs ALL available batteries to put a couple shells on target, synchronized so that all shells arrive at the same time regardless of travel distance. MRSI (multiple-round-simultaneous-impact) takes the same concept and uses different powder charges and elevations in the same gun to get even more rounds to arrive at the same time
So if you were to, say, bomb a city to kill certain leaders, it would be totally pointless to continue for months? Especially if you knew they had a vast network of underground tunnels?
Oh I don't question the reality of what you are saying, I just have enough bitterness that even if they surrendered I'm going to say 'continue the barrage' till there's only a hole in the ground..
There NEEDS to be firings for this:
For Arrowhead, a few community managers who were less damage control more adding fuel by antagonising the community.
From Sony, a LOT of executives and managers need to go. The people that thought this was a good idea and tried to implement this being high on the list. We still don't know if Helldivers 2 will recover after 2 days of immense negativity, if it wasn't for the communication of their CEO I'd say it couldn't but it'll take time.
Sony did a power grab and blinked so they have lost A TON of reputation for nothing and have now taught gamers to fight back HARD for results.
This is not news, it's just rarely been successful because what's necessary is for the response to be instantaneous.
It's kinda like artillery. How long you bombard a target has basically no impact on effectiveness. The effectiveness is determined by how much boom you get in the opening seconds of the barrage. Once the survivors are in cover you're not doing any damage.
Don't know about that, I do like the Death Korps of Kreig mentality of bombing an area for centuries until there is nothing left THEN accepting their surrender lol.
True story, the US Army did casualty analyses of WW1 and determined that artillery barrages have a diminishing returns effect as survivors get into cover. It's what governed the development of time-on-target missions, to maximize the amount of metal falling in the opening seconds.
Time-on-target: Rather than assigning a battery to shell a target for a period of time, a central HQ directs ALL available batteries to put a couple shells on target, synchronized so that all shells arrive at the same time regardless of travel distance. MRSI (multiple-round-simultaneous-impact) takes the same concept and uses different powder charges and elevations in the same gun to get even more rounds to arrive at the same time
Interesting.
So if you were to, say, bomb a city to kill certain leaders, it would be totally pointless to continue for months? Especially if you knew they had a vast network of underground tunnels?
Oh I don't question the reality of what you are saying, I just have enough bitterness that even if they surrendered I'm going to say 'continue the barrage' till there's only a hole in the ground..