XML make files / dependency trees are a good way to do it. IDK if Microsoft thought of that.
You are basically describing MSBuild, of which Visual Studio project files are (used to be? the last project I worked on which made heavy use of it used VS 2012) a subset. It's not a bad system all things considered, at least once you install/start using the MSBuild Extension Pack
You used to be able to embed MSBuild commands into VS project files, but you had to be careful because you could very easily confuse VS by doing so.
You used to be able to embed MSBuild commands into VS project files, but you had to be careful because you could very easily confuse VS by doing so.
This would be the kind of thing that I'd see in game mods which comprise most of my Windows-specific programming. (I mean they are written in C#, but they still tend not to work on Mac or whatever. Maybe work on Linux with effort.) It could just be because these are amateur programmers almost by definition. I mean they probably have jobs, but this is an amateur effort where "works for me" is good enough.
You are basically describing MSBuild, of which Visual Studio project files are (used to be? the last project I worked on which made heavy use of it used VS 2012) a subset. It's not a bad system all things considered, at least once you install/start using the MSBuild Extension Pack
You used to be able to embed MSBuild commands into VS project files, but you had to be careful because you could very easily confuse VS by doing so.
This would be the kind of thing that I'd see in game mods which comprise most of my Windows-specific programming. (I mean they are written in C#, but they still tend not to work on Mac or whatever. Maybe work on Linux with effort.) It could just be because these are amateur programmers almost by definition. I mean they probably have jobs, but this is an amateur effort where "works for me" is good enough.