I'm surprised it took me so long to explain properly in detail exactly why QTE is such a terrible game design choice but I think it's important to articulate your thoughts rather than be some irrational douchebag about it. Oddly enough, it was my recent attempts at trying to play modern 'rockstar games' and finally tweak on them that did it. I can't seriously think of any gamer who looks at that shitty gameplay and goes "Yes, I can't wait to tap a button repeatedly in order to progress through a cutscene that has nothing to do with the gameplay!".
Do you guys remember how they did it in older games? I even have something of a reliable formulae on that as well and I'm making notes on it which is part of what this post is about.
gameplay/cutscene/gameplay/cutscene/ - Simple right?
Now it's fucking
Gameplay/CutsceneQTE/QTE/Gameplay/CutsceneQTE/CutsceneQTE WITH EPIC ENDING PRESS X TO APPRECIATE
It's the "Press F to pay respects" meme on steroids and I hate it. Finishing a game used to be a joy, you used to get excited with a story driven game and could sit back and watch it like a movie for a reward once you beat a certain section a.k.a Halo 2 ( Especially with the amazing anniversary cutscenes ).
Now you have to keep doing this bullshit of "PRESS X TO APPRECIATE CUTSCENE" and it drives me fucking mental. Games developers much like with ubisoft with their gameplay breaking UI vomit seem to have tricked themselves into thinking this is what gamers want or alternatively and sadly more likely this is pretentious hipster nonsense and they really think this design philosophy is the way to go and then they act shocked that so many gamers aren't interested in their stupid walking simulators. It's so damn boring with arguably no real gameplay you could probably code some hotkey script to play the game for you.
TAP X REPEATEDLY TO COLLECT CASH LOOK AT HOW AMAZING THIS CRIME GAME IS YOU GUYS BY THE WAY YOU CAN'T SKIP IT EITHER
QTE's only come up in linear adventure games. Just play open world games and you don't have to worry about them.
Haven't you been paying attention to the amount of hate threads I have been making on open world games?
What annoyed me about open worlds is that Ubisoft finally had a good tighter one in fenyx rising. It was still an open world but it was one finally done right, didn’t feel padded.
But because it didn’t do well they’ll not take any lessons from it.
Stop expecting Ubishit to make something that's not shit. The only make shit.
The last good ubisoft game was IL-2 Sturmovik: 1946.
Its because they almost completely copied Breath of the Wild, then sanded off a lot of the worst elements (inventory management and durability) while adding some lighthearted humor and more interesting challenges.
So all it proves is that BotW only gets the near universal acclaim it does because its Zelda, and even that was just the novelty as TotK's failure proved.
Still is a shame because its a legitimately good game, with the only major hamper being the absurd load times due to the gay online component for MTXs no one wants.